#ifndef CONNECT___SERVER_MONITOR__HPP #define CONNECT___SERVER_MONITOR__HPP /* $Id: server_monitor.hpp 68399 2015-08-05 15:18:50Z vakatov $ * =========================================================================== * * PUBLIC DOMAIN NOTICE * National Center for Biotechnology Information * * This software/database is a "United States Government Work" under the * terms of the United States Copyright Act. It was written as part of * the author's official duties as a United States Government employee and * thus cannot be copyrighted. This software/database is freely available * to the public for use. The National Library of Medicine and the U.S. * Government have not placed any restriction on its use or reproduction. * * Although all reasonable efforts have been taken to ensure the accuracy * and reliability of the software and data, the NLM and the U.S. * Government do not and cannot warrant the performance or results that * may be obtained by using this software or data. The NLM and the U.S. * Government disclaim all warranties, express or implied, including * warranties of performance, merchantability or fitness for any particular * purpose. * * Please cite the author in any work or product based on this material. * * =========================================================================== * * Authors: Anatoliy Kuznetsov, Victor Joukov * * File Description: Server monitoring * */ #include <corelib/ncbimtx.hpp> #include <connect/ncbi_socket.hpp> BEGIN_NCBI_SCOPE /** @addtogroup ThreadedServer * * @{ */ /// Base interface for monitoring /// struct IServer_Monitor { virtual ~IServer_Monitor() {} /// Check if monitoring is active virtual bool IsActive() = 0; /// Send message virtual void Send(const char* msg, size_t length) = 0; /// Send message virtual void Send(const string& str) = 0; }; /// Server monitor /// class NCBI_XCONNECT_EXPORT CServer_Monitor : public IServer_Monitor { public: CServer_Monitor(); virtual ~CServer_Monitor(); /// Pass open socket for monitor output. The original socket is /// empty afterwards, ownership is handled by monitor. It activates /// the monitor. void SetSocket(CSocket& socket); bool IsMonitorActive(); void SendMessage(const char* msg, size_t length); void SendString(const string& str); /// @name IServer_Monitor interface /// @{ virtual bool IsActive(); virtual void Send(const char* msg, size_t length); virtual void Send(const string& str); ///@} private: CServer_Monitor(const CServer_Monitor&); CServer_Monitor& operator=(const CServer_Monitor&); private: CFastMutex m_Lock; CSocket* m_Sock; }; /* @} */ END_NCBI_SCOPE #endif /* CONNECT___SERVER_MONITOR__HPP */
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