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Ponnada A, Cooper S, Tang Q, Thapa-Chhetry B, Miller JA, John D, Intille S. Signaligner Pro: A Tool to Explore and Annotate Multi-day Raw Accelerometer Data. Proc IEEE Int Conf Pervasive Comput Commun. 2021 Mar;2021. doi: 10.1109/percomworkshops51409.2021.9431110. Epub 2021 May 25. PubMed PMID: 34458663; PubMed Central PMCID: PMC8389719.
Biemer CF, Hervella A, Cooper S. Gram-Elites: n-gram based quality-diversity search. Proceedings of the FDG Workshop on Procedural Content Generation. 2021.
Paranthaman PK, Sarkar A, Cooper S. Applying rapid crowdsourced playtesting to a human computation game. Proceedings of the FDG Game Analytics Workshop. 2021.
Sarkar A, Cooper S. Generating and blending game levels via quality-diversity in the latent space of a variational autoencoder. Proceedings of the 16th International Conference on the Foundations of Digital Games. 2021.
Gandhi K, Miller JA, Spatharioti SE, Apte A, Fatehi B, Wylie S, Cooper S. A comparison of augmented reality and browser versions of a citizen science game. Proceedings of the 16th International Conference on the Foundations of Digital Games. 2021.
Sarkar A, Cooper S. An online system for player-vs-level matchmaking in human computation games. Proceedings of the IEEE Conference on Games. 2021.
Sarkar A, Cooper S. Dungeon and platformer level blending and generation using conditional VAEs. Proceedings of the IEEE Conference on Games. 2021.
Spatharioti SE, Wylie S, Cooper S. Exploring Q-Learning for adaptive difficulty in a tile-based image labeling game. Proceedings of the IEEE Conference on Games. 2021.
Leman JK, Weitzner BD, Lewis SM, Adolf-Bryfogle J, Alam N, Alford RF, Aprahamian M, Baker D, Barlow KA, Barth P, Basanta B, Bender BJ, Blacklock K, Bonet J, Boyken SE, Bradley P, Bystroff C, Conway P, Cooper S, Correia BE, Coventry B, Das R, De Jong RM, DiMaio F, Dsilva L, Dunbrack R, Ford AS, Frenz B, Fu DY, Geniesse C, Goldschmidt L, Gowthaman R, Gray JJ, Gront D, Guffy S, Horowitz S, Huang PS, Huber T, Jacobs TM, Jeliazkov JR, Johnson DK, Kappel K, Karanicolas J, Khakzad H, Khar KR, Khare SD, Khatib F, Khramushin A, King IC, Kleffner R, Koepnick B, Kortemme T, Kuenze G, Kuhlman B, Kuroda D, Labonte JW, Lai JK, Lapidoth G, Leaver-Fay A, Lindert S, Linsky T, London N, Lubin JH, Lyskov S, Maguire J, Malmström L, Marcos E, Marcu O, Marze NA, Meiler J, Moretti R, Mulligan VK, Nerli S, Norn C, Ó'Conchúir S, Ollikainen N, Ovchinnikov S, Pacella MS, Pan X, Park H, Pavlovicz RE, Pethe M, Pierce BG, Pilla KB, Raveh B, Renfrew PD, Burman SSR, Rubenstein A, Sauer MF, Scheck A, Schief W, Schueler-Furman O, Sedan Y, Sevy AM, Sgourakis NG, Shi L, Siegel JB, Silva DA, Smith S, Song Y, Stein A, Szegedy M, Teets FD, Thyme SB, Wang RY, Watkins A, Zimmerman L, Bonneau R. Macromolecular modeling and design in Rosetta: recent methods and frameworks. Nat Methods. 2020 Jul;17(7):665-680. doi: 10.1038/s41592-020-0848-2. Epub 2020 Jun 1. Review. PubMed PMID: 32483333; PubMed Central PMCID: PMC7603796.
Sarkar A, Cooper S. Towards game design via creative ML (GDCML). Proceedings of the IEEE Conference on Games. 2020.
Sarkar A, Cooper S. Sequential segment-based level generation and blending using variational autoencoders. Proceedings of the FDG Workshop on Procedural Content Generation. 2020.
Spatharioti S, Fatehi B, Smith M, Rosenbloom A, Miller JA, Seif El-Nasr M, Wylie S, Cooper S. Tile-o-Scope AR: an augmented reality tabletop image labeling game toolkit. Proceedings of the 15th International Conference on the Foundations of Digital Games. 2020.
Cooper S, Sarkar A. Pathfinding agents for platformer level repair. Proceedings of the Experimental AI in Games Workshop. 2020.
Lee V, Partlan N, Cooper S. Precomputing player movement in platformers for level generation with reachability constraints. Proceedings of the Experimental AI in Games Workshop. 2020.
Sarkar A, Yang Z, Cooper S. Conditional level generation and game blending. Proceedings of the Experimental AI in Games Workshop. 2020.
Jemmali C, Ithier C, Cooper S, Seif El-Nasr M. Grammar based modular level generator for a programming puzzle game. Proceedings of the Experimental AI in Games Workshop. 2020.
Sarkar A, Cooper S. Evaluating and comparing skill chains and rating systems for dynamic difficulty adjustment. Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2020.
Yang Z, Sarkar A, Cooper S. Game level clustering and generation using Gaussian Mixture VAEs. Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2020.
Khatib F, Desfosses A, Koepnick B, Flatten J, Popović Z, Baker D, Cooper S, Gutsche I, Horowitz S. Building de novo cryo-electron microscopy structures collaboratively with citizen scientists. PLoS Biol. 2019 Nov;17(11):e3000472. doi: 10.1371/journal.pbio.3000472. eCollection 2019 Nov. PubMed PMID: 31714936; PubMed Central PMCID: PMC6850521.
Miller JA, Lee V, Cooper S, El-Nasr MS. Large-Scale Analysis of Visualization Options in a Citizen Science Game. Proc Annu Symp Comput Hum Interact Play. 2019 Oct;2019:535-542. doi: 10.1145/3341215.3356274. PubMed PMID: 33860290; PubMed Central PMCID: PMC8045772.
Ponnada A, Cooper S, Thapa-Chhetry B, Miller JA, John D, Intille S. Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research. Proc Annu Symp Comput Hum Interact Play. 2019 Oct;2019:135-147. doi: 10.1145/3311350.3347153. PubMed PMID: 31768505; PubMed Central PMCID: PMC6876631.
Sarkar A, Cooper S. Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. IEEE Conf Games 2019 (2019). 2019 Aug;2019. doi: 10.1109/cig.2019.8848102. Epub 2019 Sep 26. PubMed PMID: 34355222; PubMed Central PMCID: PMC8336693.
Miller JA, Narayan U, Hantsbarger M, Cooper S, El-Nasr MS. Expertise and Engagement: Re-Designing Citizen Science Games With Players' Minds in Mind. FDG. 2019 Aug;2019. doi: 10.1145/3337722.3337735. PubMed PMID: 31788674; PubMed Central PMCID: PMC6884330.
Koepnick B, Flatten J, Husain T, Ford A, Silva DA, Bick MJ, Bauer A, Liu G, Ishida Y, Boykov A, Estep RD, Kleinfelter S, Nørgård-Solano T, Wei L, Players F, Montelione GT, DiMaio F, Popović Z, Khatib F, Cooper S, Baker D. De novo protein design by citizen scientists. Nature. 2019 Jun;570(7761):390-394. doi: 10.1038/s41586-019-1274-4. Epub 2019 Jun 5. PubMed PMID: 31168091; PubMed Central PMCID: PMC6701466.
Dsilva L, Mittal S, Koepnick B, Flatten J, Cooper S, Horowitz S. Creating custom Foldit puzzles for teaching biochemistry. Biochem Mol Biol Educ. 2019 Mar;47(2):133-139. doi: 10.1002/bmb.21208. Epub 2019 Jan 14. PubMed PMID: 30638297; PubMed Central PMCID: PMC6428574.
Sarkar A, Cooper S. Transforming game difficulty curves using function composition. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2019.
Muender T, Ali Gulani S, Westendorf L, Verish C, Malaka R, Shaer O, Cooper S. Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface. Journal of Science Communication. 2019 January; 18(1).
Sarkar A, Cooper S. Using rating arrays to estimate score distributions for player-versus-level matchmaking. Proceedings of the 14th International Conference on the Foundations of Digital Games. 2019.
Sarkar A, Yang Z, Cooper S. Controllable level blending between games using variational autoencoders. Proceedings of the Experimental AI in Games Workshop. 2019.
Sarkar A, Cooper S. Using a disjoint skill model for game and task difficulty in human computation games. Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. 2019.
Spatharioti S, Wylie S, Cooper S. Using Q-learning for sequencing level difficulties in a citizen science matching games. Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. 2019.
Paranthaman P, Cooper S. ARAPID: towards integrating crowdsourced playtesting into the game development environment. Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play. 2019.
Walter AT, Boskin B, Cooper S, Manolios P. Gamification of loop-invariant discovery from code. Proceedings of the 7th AAAI Conference on Human Computation and Crowdsourcing. 2019.
Horn B, Miller JA, Smith G, Cooper S. A Monte Carlo Approach to Skill-Based Automated Playtesting. Proc AAAI Artif Intell Interact Digit Enterain Conf. 2018 Nov;2018:166-172. Epub 2018 Sep 25. PubMed PMID: 30613687; PubMed Central PMCID: PMC6319931.
Cooper S, Sterling ALR, Kleffner R, Silversmith WM, Siegel JB. Repurposing Citizen Science Games as Software Tools for Professional Scientists. FDG. 2018 Aug;2018. doi: 10.1145/3235765.3235770. PubMed PMID: 30465045; PubMed Central PMCID: PMC6241531.
Keasar C, McGuffin LJ, Wallner B, Chopra G, Adhikari B, Bhattacharya D, Blake L, Bortot LO, Cao R, Dhanasekaran BK, Dimas I, Faccioli RA, Faraggi E, Ganzynkowicz R, Ghosh S, Ghosh S, Giełdoń A, Golon L, He Y, Heo L, Hou J, Khan M, Khatib F, Khoury GA, Kieslich C, Kim DE, Krupa P, Lee GR, Li H, Li J, Lipska A, Liwo A, Maghrabi AHA, Mirdita M, Mirzaei S, Mozolewska MA, Onel M, Ovchinnikov S, Shah A, Shah U, Sidi T, Sieradzan AK, Ślusarz M, Ślusarz R, Smadbeck J, Tamamis P, Trieber N, Wirecki T, Yin Y, Zhang Y, Bacardit J, Baranowski M, Chapman N, Cooper S, Defelicibus A, Flatten J, Koepnick B, Popović Z, Zaborowski B, Baker D, Cheng J, Czaplewski C, Delbem ACB, Floudas C, Kloczkowski A, Ołdziej S, Levitt M, Scheraga H, Seok C, Söding J, Vishveshwara S, Xu D, Crivelli SN. An analysis and evaluation of the WeFold collaborative for protein structure prediction and its pipelines in CASP11 and CASP12. Sci Rep. 2018 Jul 2;8(1):9939. doi: 10.1038/s41598-018-26812-8. PubMed PMID: 29967418; PubMed Central PMCID: PMC6028396.
Sarkar A, Cooper S. Blending levels from different games using LSTMs. Proceedings of the Experimental AI in Games Workshop. 2018.
Spatharioti S, Wylie S, Cooper S. Does flight path context matter? Impact on worker performance in crowdsourced aerial imagery analysis. Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management. 2018.
Chen Z, Nguyen T, Xu Y, Amato C, Cooper S, Sun Y, Seif El-Nasr M. The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games. Proceedings of the Twelfth ACM Conference on Recommender Systems. 2018.
Chen Z, Amato C, Nguyen T, Cooper S, Sun Y, Seif El-Nasr M. Q-DeckRec: a fast deck recommendation system for collectible card games. Proceedings of the IEEE Conference on Computational Intelligence and Games. 2018.
Sarkar A, Cooper S. Comparing paid and volunteer recruitment in human computation games. Proceedings of the 13th International Conference on the Foundations of Digital Games. 2018.
Sarkar A, Cooper S. Meet your match rating: providing skill information and choice in player-versus-level matchmaking. Proceedings of the 13th International Conference on the Foundations of Digital Games. 2018.
Sarkar A, Sriram V, Padte R, Cao J, Cooper S. Desire path-inspired procedural placement of coins in a platformer game. Proceedings of the Experimental AI in Games Workshop. 2018.
Bauer A, Popović Z. Collaborative Problem Solving in an Open-Ended Scientific Discovery Game. Proc ACM Hum Comput Interact. 2017 Nov;1. doi: 10.1145/3134657. PubMed PMID: 30198019; PubMed Central PMCID: PMC6128297.
Kleffner R, Flatten J, Leaver-Fay A, Baker D, Siegel JB, Khatib F, Cooper S. Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta. Bioinformatics. 2017 Sep 1;33(17):2765-2767. doi: 10.1093/bioinformatics/btx283. PubMed PMID: 28481970; PubMed Central PMCID: PMC5860063.
Williams M, Sarkar A, Cooper S. Predicting human computation game scores with player rating systems. Entertainment Computing - Proceedings of the 16th International Conference on Entertainment Computing. 2017 September.
Spatharioti S, Govoni R, Carrera JS, Wylie S, Cooper S. A required work payment scheme for crowdsourced disaster response: worker performance and motivations. Proceedings of the 14th International Conference on Information Systems for Crisis Response and Management. 2017 May.
Spatharioti SE, Cooper S. On variety, complexity, and engagement in crowdsourced disaster response tasks. Proceedings of the 14th International Conference on Information Systems for Crisis Response and Management. 2017 May.
Sarkar A, Cooper S. Level difficulty and player skill prediction in human computation games. Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2017.
Bauer A, Flatten J, Popović Z. Analysis of problem-solving behavior in open-ended scientific-discovery game challenges. Proceedings of the Conference on Educational Data Mining. 2017. NIHMSID: NIHMS986601.
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