Format
Sort by

Send to

Choose Destination

Search results

Items: 18

1.

The Brain-Boosting Power of Video Games.

Bavelier D, Green CS.

Sci Am. 2016 Jul;315(1):26-31. doi: 10.1038/scientificamerican0716-26. No abstract available.

PMID:
27348376
2.

Erratum to: technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Cardoso-Leite P, Kludt R, Vignola G, Ma WJ, Green CS, Bavelier D.

Atten Percept Psychophys. 2015 Nov;77(8):2826. doi: 10.3758/s13414-015-1014-2. No abstract available.

PMID:
26530189
3.

Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Cardoso-Leite P, Kludt R, Vignola G, Ma WJ, Green C, Bavelier D.

Atten Percept Psychophys. 2016 Jan;78(1):218-41. Erratum in: Atten Percept Psychophys. 2015 Nov;77(8):2826.

4.

Methods to test visual attention online.

Yung A, Cardoso-Leite P, Dale G, Bavelier D, Green CS.

J Vis Exp. 2015 Feb 19;(96). doi: 10.3791/52470.

5.

Action video game play facilitates the development of better perceptual templates.

Bejjanki VR, Zhang R, Li R, Pouget A, Green CS, Lu ZL, Bavelier D.

Proc Natl Acad Sci U S A. 2014 Nov 25;111(47):16961-6. doi: 10.1073/pnas.1417056111.

6.

Brain plasticity through the life span: learning to learn and action video games.

Bavelier D, Green CS, Pouget A, Schrater P.

Annu Rev Neurosci. 2012;35:391-416. doi: 10.1146/annurev-neuro-060909-152832. Review.

PMID:
22715883
7.

The effect of action video game experience on task-switching.

Green CS, Sugarman MA, Medford K, Klobusicky E, Daphne Bavelier.

Comput Human Behav. 2012 May;28(3):984-994.

8.

Brains on video games.

Bavelier D, Green CS, Han DH, Renshaw PF, Merzenich MM, Gentile DA.

Nat Rev Neurosci. 2011 Nov 18;12(12):763-8. doi: 10.1038/nrn3135. Review.

9.

Changes in search rate but not in the dynamics of exogenous attention in action videogame players.

Hubert-Wallander B, Green CS, Sugarman M, Bavelier D.

Atten Percept Psychophys. 2011 Nov;73(8):2399-412. doi: 10.3758/s13414-011-0194-7.

PMID:
21901575
10.

Stretching the limits of visual attention: the case of action video games.

Hubert-Wallander B, Green CS, Bavelier D.

Wiley Interdiscip Rev Cogn Sci. 2011 Mar;2(2):222-30. doi: 10.1002/wcs.116.

PMID:
26302012
11.

Reducing backward masking through action game training.

Li R, Polat U, Scalzo F, Bavelier D.

J Vis. 2010 Dec 29;10(14). pii: 33. doi: 10.1167/10.14.33.

PMID:
21191129
12.

Improved probabilistic inference as a general learning mechanism with action video games.

Green CS, Pouget A, Bavelier D.

Curr Biol. 2010 Sep 14;20(17):1573-9. doi: 10.1016/j.cub.2010.07.040.

13.

Children, wired: for better and for worse.

Bavelier D, Green CS, Dye MW.

Neuron. 2010 Sep 9;67(5):692-701. doi: 10.1016/j.neuron.2010.08.035.

14.

Perceptual learning during action video game playing.

Green CS, Li R, Bavelier D.

Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Review.

15.

Increasing Speed of Processing With Action Video Games.

Dye MW, Green CS, Bavelier D.

Curr Dir Psychol Sci. 2009;18(6):321-326.

16.

Deafness and visual enumeration: not all aspects of attention are modified by deafness.

Hauser PC, Dye MW, Boutla M, Green CS, Bavelier D.

Brain Res. 2007 Jun 11;1153:178-87.

17.

Effect of action video games on the spatial distribution of visuospatial attention.

Green CS, Bavelier D.

J Exp Psychol Hum Percept Perform. 2006 Dec;32(6):1465-78.

18.

Action video game modifies visual selective attention.

Green CS, Bavelier D.

Nature. 2003 May 29;423(6939):534-7.

PMID:
12774121
Items per page

Supplemental Content

Loading ...
Support Center