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Items: 7

1.

Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children.

Penko AL, Barkley JE.

Ann Behav Med. 2010 May;39(2):162-9. doi: 10.1007/s12160-010-9164-x.

PMID:
20169428
2.

Use of active video games to increase physical activity in children: a (virtual) reality?

Foley L, Maddison R.

Pediatr Exerc Sci. 2010 Feb;22(1):7-20. Review.

PMID:
20332536
3.

Active video games to promote physical activity in children and youth: a systematic review.

Biddiss E, Irwin J.

Arch Pediatr Adolesc Med. 2010 Jul;164(7):664-72. doi: 10.1001/archpediatrics.2010.104. Review.

PMID:
20603468
4.

Did too much Wii cause your patient's injury?

Sparks DA, Coughlin LM, Chase DM.

J Fam Pract. 2011 Jul;60(7):404-9. Review.

PMID:
21731918
5.

Exergames: the role of ergonomics and design in helping to control childhood obesity through physical and functional exercise program.

Barros M, Neves A, Correia W, Soares M.

Work. 2012;41 Suppl 1:1208-11. doi: 10.3233/WOR-2012-0644-1208. Review.

PMID:
22316884
6.

Activity-promoting gaming systems in exercise and rehabilitation.

Taylor MJ, McCormick D, Shawis T, Impson R, Griffin M.

J Rehabil Res Dev. 2011;48(10):1171-86. Review.

7.

Nintendo related injuries and other problems: review.

Jalink MB, Heineman E, Pierie JP, ten Cate Hoedemaker HO.

BMJ. 2014 Dec 16;349:g7267. doi: 10.1136/bmj.g7267. Review.

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