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Items: 1 to 20 of 25

1.

Effect of Upper Extremity Robot-Assisted Exercise on Spasticity in Stroke Patients.

Lee KW, Kim SB, Lee JH, Lee SJ, Yoo SW.

Ann Rehabil Med. 2016 Dec;40(6):961-971. doi: 10.5535/arm.2016.40.6.961. Epub 2016 Dec 30.

2.

Technology-assisted stroke rehabilitation in Mexico: a pilot randomized trial comparing traditional therapy to circuit training in a Robot/technology-assisted therapy gym.

Bustamante Valles K, Montes S, Madrigal Mde J, Burciaga A, Martínez ME, Johnson MJ.

J Neuroeng Rehabil. 2016 Sep 15;13(1):83. doi: 10.1186/s12984-016-0190-1.

3.

Using health games for rehabilitation of patients with infantile cerebral palsy.

Lee WC, Reyes-Fernández MC, Posada-Gómez R, Juárez-Martínez U, Martínez-Sibaja A, Alor-Hernández G.

J Phys Ther Sci. 2016 Aug;28(8):2293-8. doi: 10.1589/jpts.28.2293. Epub 2016 Aug 31.

4.
5.

What Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey Study.

Hung YX, Huang PC, Chen KT, Chu WC.

Medicine (Baltimore). 2016 Mar;95(11):e3032. doi: 10.1097/MD.0000000000003032.

6.

Assessment and rehabilitation of neglect using virtual reality: a systematic review.

Pedroli E, Serino S, Cipresso P, Pallavicini F, Riva G.

Front Behav Neurosci. 2015 Aug 25;9:226. doi: 10.3389/fnbeh.2015.00226. eCollection 2015. Review.

7.

Clinical feasibility of interactive motion-controlled games for stroke rehabilitation.

Bower KJ, Louie J, Landesrocha Y, Seedy P, Gorelik A, Bernhardt J.

J Neuroeng Rehabil. 2015 Aug 2;12:63. doi: 10.1186/s12984-015-0057-x.

8.

Therapeutic Uses of Active Videogames: A Systematic Review.

Staiano AE, Flynn R.

Games Health J. 2014 Dec;3(6):351-65. doi: 10.1089/g4h.2013.0100. Epub 2014 Sep 16.

9.

Relationship between Depression and Strength Training in Survivors of the Ischemic Stroke.

Aidar FJ, de Matos DG, de Oliveira RJ, Carneiro AL, Cabral BG, Dantas PM, Reis VM.

J Hum Kinet. 2014 Nov 12;43:7-15. doi: 10.2478/hukin-2014-0084. eCollection 2014 Sep 29.

10.

Effect of virtual reality on cognitive dysfunction in patients with brain tumor.

Yang S, Chun MH, Son YR.

Ann Rehabil Med. 2014 Dec;38(6):726-33. doi: 10.5535/arm.2014.38.6.726. Epub 2014 Dec 24.

11.

Sonification as a possible stroke rehabilitation strategy.

Scholz DS, Wu L, Pirzer J, Schneider J, Rollnik JD, Großbach M, Altenmüller EO.

Front Neurosci. 2014 Oct 20;8:332. doi: 10.3389/fnins.2014.00332. eCollection 2014.

12.

Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Proffitt R, Lange B.

Phys Ther. 2015 Mar;95(3):441-8. doi: 10.2522/ptj.20130571. Epub 2014 Oct 24.

13.

Retraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testing.

Galna B, Jackson D, Schofield G, McNaney R, Webster M, Barry G, Mhiripiri D, Balaam M, Olivier P, Rochester L.

J Neuroeng Rehabil. 2014 Apr 14;11:60. doi: 10.1186/1743-0003-11-60.

14.

Computer game-based upper extremity training in the home environment in stroke persons: a single subject design.

Slijper A, Svensson KE, Backlund P, Engström H, Sunnerhagen KS.

J Neuroeng Rehabil. 2014 Mar 13;11:35. doi: 10.1186/1743-0003-11-35.

15.

The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence.

Barry G, Galna B, Rochester L.

J Neuroeng Rehabil. 2014 Mar 7;11:33. doi: 10.1186/1743-0003-11-33. Review.

16.
18.

Physiological responses to exergaming after spinal cord injury.

Burns P, Kressler J, Nash MS.

Top Spinal Cord Inj Rehabil. 2012 Fall;18(4):331-9. doi: 10.1310/sci1804-331.

19.

The influence of resistance exercise training on the levels of anxiety in ischemic stroke.

Aidar FJ, de Oliveira RJ, Silva AJ, de Matos DG, Mazini Filho ML, Hickner RC, Machado Reis V.

Stroke Res Treat. 2012;2012:298375. doi: 10.1155/2012/298375. Epub 2012 Nov 11.

20.

Neurorehabilitation: are we doing all that we can?

Doucet BM.

Am J Occup Ther. 2012 Jul-Aug;66(4):488-93. doi: 10.5014/ajot.2012.002790.

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