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Items: 1 to 20 of 241

1.

Visuo-perceptual capabilities predict sensitivity for coinciding auditory and visual transients in multi-element displays.

Meyerhoff HS, Gehrer NA.

PLoS One. 2017 Sep 13;12(9):e0183723. doi: 10.1371/journal.pone.0183723. eCollection 2017.

2.

Jigsaw Puzzles As Cognitive Enrichment (PACE) - the effect of solving jigsaw puzzles on global visuospatial cognition in adults 50 years of age and older: study protocol for a randomized controlled trial.

Fissler P, Küster OC, Loy LS, Laptinskaya D, Rosenfelder MJ, von Arnim CAF, Kolassa IT.

Trials. 2017 Sep 6;18(1):415. doi: 10.1186/s13063-017-2151-9.

3.

Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia.

Franceschini S, Trevisan P, Ronconi L, Bertoni S, Colmar S, Double K, Facoetti A, Gori S.

Sci Rep. 2017 Jul 19;7(1):5863. doi: 10.1038/s41598-017-05826-8.

4.

Action Video Game Experience Related to Altered Large-Scale White Matter Networks.

Gong D, Ma W, Gong J, He H, Dong L, Zhang D, Li J, Luo C, Yao D.

Neural Plast. 2017;2017:7543686. doi: 10.1155/2017/7543686. Epub 2017 Jun 15.

5.

Supramodal Enhancement of Auditory Perceptual and Cognitive Learning by Video Game Playing.

Zhang YX, Tang DL, Moore DR, Amitay S.

Front Psychol. 2017 Jun 28;8:1086. doi: 10.3389/fpsyg.2017.01086. eCollection 2017.

6.

Cardiorespiratory Fitness Is Associated with Selective Attention in Healthy Male High-School Students.

Wengaard E, Kristoffersen M, Harris A, Gundersen H.

Front Hum Neurosci. 2017 Jun 28;11:330. doi: 10.3389/fnhum.2017.00330. eCollection 2017.

7.

Neural Basis of Video Gaming: A Systematic Review.

Palaus M, Marron EM, Viejo-Sobera R, Redolar-Ripoll D.

Front Hum Neurosci. 2017 May 22;11:248. doi: 10.3389/fnhum.2017.00248. eCollection 2017. Review.

8.

The cutting-edge training modalities and educational platforms for accredited surgical training: A systematic review.

Forgione A, Guraya SY.

J Res Med Sci. 2017 Apr 26;22:51. doi: 10.4103/jrms.JRMS_809_16. eCollection 2017. Review.

9.

The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study.

Straudi S, Severini G, Sabbagh Charabati A, Pavarelli C, Gamberini G, Scotti A, Basaglia N.

BMC Neurol. 2017 May 10;17(1):86. doi: 10.1186/s12883-017-0871-9.

10.

Reducing intrusive traumatic memories after emergency caesarean section: A proof-of-principle randomized controlled study.

Horsch A, Vial Y, Favrod C, Harari MM, Blackwell SE, Watson P, Iyadurai L, Bonsall MB, Holmes EA.

Behav Res Ther. 2017 Jul;94:36-47. doi: 10.1016/j.brat.2017.03.018. Epub 2017 Apr 6.

11.

The Field of View is More Useful in Golfers than Regular Exercisers.

Murphy K.

Adv Cogn Psychol. 2017 Mar 31;13(1):64-69. doi: 10.5709/acp-0207-4. eCollection 2017.

12.

Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.

Wu AM, Lai MH, Yu S, Lau JT, Lei MW.

J Behav Addict. 2017 Mar 1;6(1):11-20. doi: 10.1556/2006.6.2017.007. Epub 2017 Mar 6.

13.

The bilingual adaptation: How minds accommodate experience.

Bialystok E.

Psychol Bull. 2017 Mar;143(3):233-262. doi: 10.1037/bul0000099. Review.

PMID:
28230411
14.

Peripheral Visual Reaction Time Is Faster in Deaf Adults and British Sign Language Interpreters than in Hearing Adults.

Codina CJ, Pascalis O, Baseler HA, Levine AT, Buckley D.

Front Psychol. 2017 Feb 6;8:50. doi: 10.3389/fpsyg.2017.00050. eCollection 2017.

15.

Hip Hop Dance Experience Linked to Sociocognitive Ability.

Bonny JW, Lindberg JC, Pacampara MC.

PLoS One. 2017 Feb 1;12(2):e0169947. doi: 10.1371/journal.pone.0169947. eCollection 2017.

16.

Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial.

Ballesteros S, Mayas J, Ruiz-Marquez E, Prieto A, Toril P, Ponce de Leon L, de Ceballos ML, Reales Avilés JM.

JMIR Res Protoc. 2017 Jan 24;6(1):e8. doi: 10.2196/resprot.6570.

17.

Action Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal Excitability.

Morin-Moncet O, Therrien-Blanchet JM, Ferland MC, Théoret H, West GL.

PLoS One. 2016 Dec 22;11(12):e0169013. doi: 10.1371/journal.pone.0169013. eCollection 2016.

18.

Second Language Experience Facilitates Statistical Learning of Novel Linguistic Materials.

Potter CE, Wang T, Saffran JR.

Cogn Sci. 2017 Apr;41 Suppl 4:913-927. doi: 10.1111/cogs.12473. Epub 2016 Dec 18.

PMID:
27988939
19.

Perceptual training yields rapid improvements in visually impaired youth.

Nyquist JB, Lappin JS, Zhang R, Tadin D.

Sci Rep. 2016 Nov 30;6:37431. doi: 10.1038/srep37431.

20.

Testing the Limits of Skill Transfer for Scrabble Experts in Behavior and Brain.

van Hees S, Pexman PM, Hargreaves IS, Zdrazilova L, Hart JM, Myers-Stewart K, Cortese F, Protzner AB.

Front Hum Neurosci. 2016 Nov 9;10:564. eCollection 2016.

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