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The Effects of Virtual Reality-based Balance Training on Balance of the Elderly.

Cho GH, Hwangbo G, Shin HS.

J Phys Ther Sci. 2014 Apr;26(4):615-7. doi: 10.1589/jpts.26.615. Epub 2014 Apr 23.



[No authors listed]

Mult Scler. 2016 Oct;22(12):NP9-NP11. Epub 2015 Jun 3.


Virtual Reality-Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson's Disease.

Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY.

Neurorehabil Neural Repair. 2015 Aug;29(7):658-67. doi: 10.1177/1545968314562111. Epub 2014 Dec 24.


Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults.

Ibrahim MS, Mattar AG, Elhafez SM.

J Phys Ther Sci. 2016 Jan;28(1):20-6. doi: 10.1589/jpts.28.20. Epub 2016 Jan 30.


Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial.

McEwen D, Taillon-Hobson A, Bilodeau M, Sveistrup H, Finestone H.

Stroke. 2014 Jun;45(6):1853-5. doi: 10.1161/STROKEAHA.114.005362. Epub 2014 Apr 24.


Effects of Wii Fit(®) balance game training on the balance ability of students with intellectual disabilities.

Hsu TY.

J Phys Ther Sci. 2016 May;28(5):1422-6. doi: 10.1589/jpts.28.1422. Epub 2016 May 31.


Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients.

Lee HY, Kim YL, Lee SM.

J Phys Ther Sci. 2015 Jun;27(6):1883-8. doi: 10.1589/jpts.27.1883. Epub 2015 Jun 30.


The effects of virtual reality game exercise on balance and gait of the elderly.

Park EC, Kim SG, Lee CW.

J Phys Ther Sci. 2015 Apr;27(4):1157-9. doi: 10.1589/jpts.27.1157. Epub 2015 Apr 30.


Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service.

Shema SR, Brozgol M, Dorfman M, Maidan I, Sharaby-Yeshayahu L, Malik-Kozuch H, Wachsler Yannai O, Giladi N, Hausdorff JM, Mirelman A.

Phys Ther. 2014 Sep;94(9):1319-26. doi: 10.2522/ptj.20130305. Epub 2014 May 1.


Effects of virtual reality programs on balance in functional ankle instability.

Kim KJ, Heo M.

J Phys Ther Sci. 2015 Oct;27(10):3097-101. doi: 10.1589/jpts.27.3097. Epub 2015 Oct 30.


Effects of indoor horseback riding and virtual reality exercises on the dynamic balance ability of normal healthy adults.

Lee D, Lee S, Park J.

J Phys Ther Sci. 2014 Dec;26(12):1903-5. doi: 10.1589/jpts.26.1903. Epub 2014 Dec 25.


V-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial.

Mirelman A, Rochester L, Reelick M, Nieuwhof F, Pelosin E, Abbruzzese G, Dockx K, Nieuwboer A, Hausdorff JM.

BMC Neurol. 2013 Feb 6;13:15. doi: 10.1186/1471-2377-13-15.


Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationships.

Song GB, Park EC.

J Phys Ther Sci. 2015 Jul;27(7):2057-60. doi: 10.1589/jpts.27.2057. Epub 2015 Jul 22.


Comparison of the effects of virtual reality-based balance exercises and conventional exercises on balance and fall risk in older adults living in nursing homes in Turkey.

Yeşilyaprak SS, Yıldırım MŞ, Tomruk M, Ertekin Ö, Algun ZC.

Physiother Theory Pract. 2016;32(3):191-201. doi: 10.3109/09593985.2015.1138009. Epub 2016 Apr 6.


The Effects of VR-based Wii Fit Yoga on Physical Function in Middle-aged Female LBP Patients.

Kim SS, Min WK, Kim JH, Lee BH.

J Phys Ther Sci. 2014 Apr;26(4):549-52. doi: 10.1589/jpts.26.549. Epub 2014 Apr 23.


The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.

Kalron A, Fonkatz I, Frid L, Baransi H, Achiron A.

J Neuroeng Rehabil. 2016 Mar 1;13:13. doi: 10.1186/s12984-016-0124-y.


Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.

Salem Y, Gropack SJ, Coffin D, Godwin EM.

Physiotherapy. 2012 Sep;98(3):189-95. doi: 10.1016/ Epub 2012 Jul 31.


Functional balance and dual-task reaction times in older adults are improved by virtual reality and biofeedback training.

Bisson E, Contant B, Sveistrup H, Lajoie Y.

Cyberpsychol Behav. 2007 Feb;10(1):16-23.


Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke.

Park YH, Lee CH, Lee BH.

J Exerc Rehabil. 2013 Oct 31;9(5):489-94. doi: 10.12965/jer.130066. eCollection 2013.

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