Format
Sort by
Items per page

Send to

Choose Destination

Links from PubMed

Items: 1 to 20 of 74

1.

Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults.

Bleakley CM, Charles D, Porter-Armstrong A, McNeill MD, McDonough SM, McCormack B.

J Appl Gerontol. 2015 Apr;34(3):NP166-89. doi: 10.1177/0733464812470747. Epub 2013 Jan 17. Review.

PMID:
24652863
2.

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review.

Miller KJ, Adair BS, Pearce AJ, Said CM, Ozanne E, Morris MM.

Age Ageing. 2014 Mar;43(2):188-95. doi: 10.1093/ageing/aft194. Epub 2013 Dec 17. Review.

PMID:
24351549
3.

Effects of interactive physical-activity video-game training on physical and cognitive function in older adults.

Maillot P, Perrot A, Hartley A.

Psychol Aging. 2012 Sep;27(3):589-600. doi: 10.1037/a0026268. Epub 2011 Nov 28.

PMID:
22122605
4.

Effects of using Nintendo Wii™ exergames in older adults: a review of the literature.

Chao YY, Scherer YK, Montgomery CA.

J Aging Health. 2015 Apr;27(3):379-402. doi: 10.1177/0898264314551171. Epub 2014 Sep 21. Review.

PMID:
25245519
5.

Physical activity and enhanced fitness to improve cognitive function in older people without known cognitive impairment.

Angevaren M, Aufdemkampe G, Verhaar HJ, Aleman A, Vanhees L.

Cochrane Database Syst Rev. 2008 Apr 16;(2):CD005381. doi: 10.1002/14651858.CD005381.pub2. Review. Update in: Cochrane Database Syst Rev. 2008;(3):CD005381.

PMID:
18425918
6.

Physical activity and enhanced fitness to improve cognitive function in older people without known cognitive impairment.

Angevaren M, Aufdemkampe G, Verhaar HJ, Aleman A, Vanhees L.

Cochrane Database Syst Rev. 2008 Jul 16;(3):CD005381. doi: 10.1002/14651858.CD005381.pub3. Review. Update in: Cochrane Database Syst Rev. 2015;4:CD005381.

PMID:
18646126
7.

Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy.

Skjæret N, Nawaz A, Morat T, Schoene D, Helbostad JL, Vereijken B.

Int J Med Inform. 2016 Jan;85(1):1-16. doi: 10.1016/j.ijmedinf.2015.10.008. Epub 2015 Oct 28. Review.

PMID:
26559887
8.

Video game training enhances cognition of older adults: a meta-analytic study.

Toril P, Reales JM, Ballesteros S.

Psychol Aging. 2014 Sep;29(3):706-16. doi: 10.1037/a0037507.

PMID:
25244488
9.

Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?

Hertzog C, Kramer AF, Wilson RS, Lindenberger U.

Psychol Sci Public Interest. 2008 Oct;9(1):1-65. doi: 10.1111/j.1539-6053.2009.01034.x. Epub 2008 Oct 1.

PMID:
26162004
10.

Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility study.

Hughes TF, Flatt JD, Fu B, Butters MA, Chang CC, Ganguli M.

Int J Geriatr Psychiatry. 2014 Sep;29(9):890-8. doi: 10.1002/gps.4075. Epub 2014 Jan 22.

11.

Progressive resistive exercise interventions for adults living with HIV/AIDS.

O'Brien K, Nixon S, Glazier RH, Tynan AM.

Cochrane Database Syst Rev. 2004 Oct 18;(4):CD004248. Review.

PMID:
15495092
12.

Exergames for subsyndromal depression in older adults: a pilot study of a novel intervention.

Rosenberg D, Depp CA, Vahia IV, Reichstadt J, Palmer BW, Kerr J, Norman G, Jeste DV.

Am J Geriatr Psychiatry. 2010 Mar;18(3):221-6. doi: 10.1097/JGP.0b013e3181c534b5.

13.

Use of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trial.

Laver K, George S, Ratcliffe J, Quinn S, Whitehead C, Davies O, Crotty M.

Disabil Rehabil. 2012;34(21):1802-8. doi: 10.3109/09638288.2012.662570. Epub 2012 Mar 12.

PMID:
22409245
14.

The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.

Graves LE, Ridgers ND, Williams K, Stratton G, Atkinson G, Cable NT.

J Phys Act Health. 2010 May;7(3):393-401.

PMID:
20551497
15.

What Older People Like to Play: Genre Preferences and Acceptance of Casual Games.

Chesham A, Wyss P, Müri RM, Mosimann UP, Nef T.

JMIR Serious Games. 2017 Apr 18;5(2):e8. doi: 10.2196/games.7025.

16.

A protocol for a randomized clinical trial of interactive video dance: potential for effects on cognitive function.

Jovancevic J, Rosano C, Perera S, Erickson KI, Studenski S.

BMC Geriatr. 2012 Jun 6;12:23. doi: 10.1186/1471-2318-12-23.

17.

Interactive video dance games for healthy older adults.

Studenski S, Perera S, Hile E, Keller V, Spadola-Bogard J, Garcia J.

J Nutr Health Aging. 2010 Dec;14(10):850-2.

18.

Using commercial video games for falls prevention in older adults: the way for the future?

Pietrzak E, Cotea C, Pullman S.

J Geriatr Phys Ther. 2014 Oct-Dec;37(4):166-77. doi: 10.1519/JPT.0b013e3182abe76e.

PMID:
24406711
19.

Virtual reality using games for improving physical functioning in older adults: a systematic review.

Molina KI, Ricci NA, de Moraes SA, Perracini MR.

J Neuroeng Rehabil. 2014 Nov 15;11:156. doi: 10.1186/1743-0003-11-156. Review.

20.

The effects of exercise on cognition in older adults with and without cognitive decline: a systematic review.

van Uffelen JG, Chin A Paw MJ, Hopman-Rock M, van Mechelen W.

Clin J Sport Med. 2008 Nov;18(6):486-500. doi: 10.1097/JSM.0b013e3181845f0b. Review.

PMID:
19001882

Supplemental Content

Support Center