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Items: 1 to 20 of 101

1.

Video game training to improve selective visual attention in older adults.

Belchior P, Marsiske M, Sisco SM, Yam A, Bavelier D, Ball K, Mann WC.

Comput Human Behav. 2013 Jul 1;29(4):1318-1324.

2.

Older adults' engagement with a video game training program.

Belchior P, Marsiske M, Sisco S, Yam A, Mann W.

Act Adapt Aging. 2012 Dec 19;36(4):269-279.

4.

Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial.

Ballesteros S, Mayas J, Ruiz-Marquez E, Prieto A, Toril P, Ponce de Leon L, de Ceballos ML, Reales Avil├ęs JM.

JMIR Res Protoc. 2017 Jan 24;6(1):e8. doi: 10.2196/resprot.6570.

5.

Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults.

Toril P, Reales JM, Mayas J, Ballesteros S.

Front Hum Neurosci. 2016 May 6;10:206. doi: 10.3389/fnhum.2016.00206. eCollection 2016.

6.

Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.

Nouchi R, Taki Y, Takeuchi H, Hashizume H, Nozawa T, Kambara T, Sekiguchi A, Miyauchi CM, Kotozaki Y, Nouchi H, Kawashima R.

PLoS One. 2013;8(2):e55518. doi: 10.1371/journal.pone.0055518. Epub 2013 Feb 6.

7.

Online games training aging brains: limited transfer to cognitive control functions.

van Muijden J, Band GP, Hommel B.

Front Hum Neurosci. 2012 Aug 17;6:221. doi: 10.3389/fnhum.2012.00221. eCollection 2012.

8.

A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up.

Ballesteros S, Mayas J, Prieto A, Toril P, Pita C, Laura Pde L, Reales JM, Waterworth JA.

Front Aging Neurosci. 2015 Apr 14;7:45. doi: 10.3389/fnagi.2015.00045. eCollection 2015.

9.

Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.

Ballesteros S, Mayas J, Prieto A, Ruiz-Marquez E, Toril P, Reales JM.

Front Aging Neurosci. 2017 Nov 1;9:354. doi: 10.3389/fnagi.2017.00354. eCollection 2017.

PMID:
29163136
Free Article
10.

Computerized tabletop games as a form of a video game training for old-old.

Cujzek M, Vranic A.

Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2017 Nov;24(6):631-648. doi: 10.1080/13825585.2016.1246649. Epub 2016 Oct 24.

PMID:
27775485
11.

Cognitive speed of processing training in older adults with visual impairments.

Elliott AF, O'Connor ML, Edwards JD.

Ophthalmic Physiol Opt. 2014 Sep;34(5):509-18. doi: 10.1111/opo.12148.

12.

Enhancing cognition with video games: a multiple game training study.

Oei AC, Patterson MD.

PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.

13.

Use of the UFOV to evaluate and retrain visual attention skills in clients with stroke: a pilot study.

Mazer BL, Sofer S, Korner-Bitensky N, Gelinas I.

Am J Occup Ther. 2001 Sep-Oct;55(5):552-7.

PMID:
14601816
14.

A dichoptic custom-made action video game as a treatment for adult amblyopia.

Vedamurthy I, Nahum M, Huang SJ, Zheng F, Bayliss J, Bavelier D, Levi DM.

Vision Res. 2015 Sep;114:173-87. doi: 10.1016/j.visres.2015.04.008. Epub 2015 Apr 24.

15.

Cognitive training with casual video games: points to consider.

Baniqued PL, Kranz MB, Voss MW, Lee H, Cosman JD, Severson J, Kramer AF.

Front Psychol. 2014 Jan 7;4:1010. doi: 10.3389/fpsyg.2013.01010. eCollection 2014 Jan 7.

16.

The effects of video game playing on attention, memory, and executive control.

Boot WR, Kramer AF, Simons DJ, Fabiani M, Gratton G.

Acta Psychol (Amst). 2008 Nov;129(3):387-98. doi: 10.1016/j.actpsy.2008.09.005. Epub 2008 Oct 16.

PMID:
18929349
17.

Effects of action video game training on visual working memory.

Blacker KJ, Curby KM, Klobusicky E, Chein JM.

J Exp Psychol Hum Percept Perform. 2014 Oct;40(5):1992-2004. doi: 10.1037/a0037556. Epub 2014 Jul 28.

PMID:
25068696
18.

Useful field of view predicts driving in the presence of distracters.

Wood JM, Chaparro A, Lacherez P, Hickson L.

Optom Vis Sci. 2012 Apr;89(4):373-81. doi: 10.1097/OPX.0b013e31824c17ee.

PMID:
22366710
20.

Game-Based Community Cognitive Health Intervention for Minority and Lower Socioeconomic Status Older Adults: A Feasibility Pilot Study.

Overman AA, Robbins RE.

Games Health J. 2014 Oct;3(5):303-10. doi: 10.1089/g4h.2014.0052. Epub 2014 Jun 30.

PMID:
26192485

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