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Items: 1 to 20 of 122

1.

Counting repetitions: an observational study of video game play in people with chronic poststroke hemiparesis.

Peters DM, McPherson AK, Fletcher B, McClenaghan BA, Fritz SL.

J Neurol Phys Ther. 2013 Sep;37(3):105-11. doi: 10.1097/NPT.0b013e31829ee9bc.

PMID:
23872681
2.

''Playstation eyetoy games'' improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial.

Yavuzer G, Senel A, Atay MB, Stam HJ.

Eur J Phys Rehabil Med. 2008 Sep;44(3):237-44. Epub 2008 May 10.

3.

Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation.

Neil A, Ens S, Pelletier R, Jarus T, Rand D.

Eur J Phys Rehabil Med. 2013 Feb;49(1):13-21. Epub 2012 Nov 21.

4.

Eliciting upper extremity purposeful movements using video games: a comparison with traditional therapy for stroke rehabilitation.

Rand D, Givon N, Weingarden H, Nota A, Zeilig G.

Neurorehabil Neural Repair. 2014 Oct;28(8):733-9. doi: 10.1177/1545968314521008. Epub 2014 Feb 10.

PMID:
24515927
5.

Counting repetitions: an observational study of outpatient therapy for people with hemiparesis post-stroke.

Lang CE, MacDonald JR, Gnip C.

J Neurol Phys Ther. 2007 Mar;31(1):3-10.

PMID:
17419883
6.

Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Saposnik G, Teasell R, Mamdani M, Hall J, McIlroy W, Cheung D, Thorpe KE, Cohen LG, Bayley M; Stroke Outcome Research Canada (SORCan) Working Group.

Stroke. 2010 Jul;41(7):1477-84. doi: 10.1161/STROKEAHA.110.584979. Epub 2010 May 27.

7.

Effects of a repetitive gaming intervention on upper extremity impairments and function in persons with chronic stroke: a preliminary study.

Combs SA, Finley MA, Henss M, Himmler S, Lapota K, Stillwell D.

Disabil Rehabil. 2012;34(15):1291-8. doi: 10.3109/09638288.2011.641660. Epub 2012 Feb 12.

PMID:
22324473
8.

Using commercial video games for upper limb stroke rehabilitation: is this the way of the future?

Pietrzak E, Cotea C, Pullman S.

Top Stroke Rehabil. 2014 Mar-Apr;21(2):152-62. doi: 10.1310/tsr2102-152. Review.

PMID:
24710975
9.

Nintendo wii sports and wii fit game analysis, validation, and application to stroke rehabilitation.

Deutsch JE, Brettler A, Smith C, Welsh J, John R, Guarrera-Bowlby P, Kafri M.

Top Stroke Rehabil. 2011 Nov-Dec;18(6):701-19. doi: 10.1310/tsr1806-701.

PMID:
22436308
10.

Active video-gaming effects on balance and mobility in individuals with chronic stroke: a randomized controlled trial.

Fritz SL, Peters DM, Merlo AM, Donley J.

Top Stroke Rehabil. 2013 May-Jun;20(3):218-25. doi: 10.1310/tsr2003-218.

PMID:
23841969
11.

Effectiveness of commercial video gaming on fine motor control in chronic stroke within community-level rehabilitation.

Paquin K, Ali S, Carr K, Crawley J, McGowan C, Horton S.

Disabil Rehabil. 2015;37(23):2184-91. doi: 10.3109/09638288.2014.1002574. Epub 2015 Jan 14.

PMID:
25586794
12.

Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients.

da Silva Ribeiro NM, Ferraz DD, Pedreira É, Pinheiro Í, da Silva Pinto AC, Neto MG, Dos Santos LR, Pozzato MG, Pinho RS, Masruha MR.

Top Stroke Rehabil. 2015 Aug;22(4):299-305. doi: 10.1179/1074935714Z.0000000017. Epub 2015 Feb 25.

PMID:
26258455
13.

A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke.

Yong Joo L, Soon Yin T, Xu D, Thia E, Pei Fen C, Kuah CW, Kong KH.

J Rehabil Med. 2010 May;42(5):437-41. doi: 10.2340/16501977-0528.

14.

A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke.

Chen MH, Huang LL, Lee CF, Hsieh CL, Lin YC, Liu H, Chen MI, Lu WS.

Clin Rehabil. 2015 Jul;29(7):674-82. doi: 10.1177/0269215514554115. Epub 2014 Oct 16.

PMID:
25322868
15.

Preliminary investigation of an electromyography-controlled video game as a home program for persons in the chronic phase of stroke recovery.

Donoso Brown EV, McCoy SW, Fechko AS, Price R, Gilbertson T, Moritz CT.

Arch Phys Med Rehabil. 2014 Aug;95(8):1461-9. doi: 10.1016/j.apmr.2014.02.025. Epub 2014 Mar 19.

16.

Virtual reality gaming in the rehabilitation of the upper extremities post-stroke.

Yates M, Kelemen A, Sik Lanyi C.

Brain Inj. 2016;30(7):855-63. doi: 10.3109/02699052.2016.1144146. Epub 2016 Mar 30. Review.

PMID:
27029647
17.

Clinical feasibility of interactive motion-controlled games for stroke rehabilitation.

Bower KJ, Louie J, Landesrocha Y, Seedy P, Gorelik A, Bernhardt J.

J Neuroeng Rehabil. 2015 Aug 2;12:63. doi: 10.1186/s12984-015-0057-x.

18.

Use of computer games as an intervention for stroke.

Proffitt RM, Alankus G, Kelleher CL, Engsberg JR.

Top Stroke Rehabil. 2011 Jul-Aug;18(4):417-27. doi: 10.1310/tsr1804-417.

PMID:
21914607
19.

Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study.

Mouawad MR, Doust CG, Max MD, McNulty PA.

J Rehabil Med. 2011 May;43(6):527-33. doi: 10.2340/16501977-0816.

20.

User perceptions of gaming interventions for improving upper extremity motor function in persons with chronic stroke.

Finley M, Combs S.

Physiother Theory Pract. 2013 Apr;29(3):195-201. doi: 10.3109/09593985.2012.717591. Epub 2012 Aug 27.

PMID:
22924427

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