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Items: 1 to 20 of 84

1.

A formal anthropological view of motivation models of problematic MMO play: achievement, social, and immersion factors in the context of culture.

Snodgrass JG, Dengah HJ 2nd, Lacy MG, Fagan J.

Transcult Psychiatry. 2013 Apr;50(2):235-62. doi: 10.1177/1363461513487666.

PMID:
23690445
2.

Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.

Zanetta Dauriat F, Zermatten A, Billieux J, Thorens G, Bondolfi G, Zullino D, Khazaal Y.

Eur Addict Res. 2011;17(4):185-9. doi: 10.1159/000326070.

PMID:
21494046
3.

Psychological predictors of problematic involvement in massively multiplayer online role-playing games: illustration in a sample of male cybercafé players.

Billieux J, Chanal J, Khazaal Y, Rochat L, Gay P, Zullino D, Van der Linden M.

Psychopathology. 2011;44(3):165-71. doi: 10.1159/000322525.

PMID:
21372629
4.

"I swear to God, I only want people here who are losers!" cultural dissonance and the (problematic) allure of Azeroth.

Snodgrass JG, Dengah HJ, Lacy MG.

Med Anthropol Q. 2014 Dec;28(4):480-501. doi: 10.1111/maq.12116.

PMID:
24947943
5.

Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Peters CS, Malesky LA.

Cyberpsychol Behav. 2008 Aug;11(4):481-4. doi: 10.1089/cpb.2007.0140.

PMID:
18721098
6.

Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs.

Lis E, Chiniara C, Wood MA, Biskin R, Montoro R.

Psychiatr Q. 2016 Jun;87(2):323-7. doi: 10.1007/s11126-015-9390-2.

PMID:
26275869
7.

Interaction with the game and motivation among players of massively multiplayer online role-playing games.

Fuster H, Carbonell X, Chamarro A, Oberst U.

Span J Psychol. 2013;16:E43. doi: 10.1017/sjp.2013.54.

PMID:
23866239
8.

Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Achab S, Nicolier M, Mauny F, Monnin J, Trojak B, Vandel P, Sechter D, Gorwood P, Haffen E.

BMC Psychiatry. 2011 Aug 26;11:144. doi: 10.1186/1471-244X-11-144.

9.

Personality profiles associated with different motivations for playing World of Warcraft.

Graham LT, Gosling SD.

Cyberpsychol Behav Soc Netw. 2013 Mar;16(3):189-93. doi: 10.1089/cyber.2012.0090.

PMID:
23438267
10.

Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games.

Fuster H, Chamarro A, Carbonell X, Vallerand RJ.

Cyberpsychol Behav Soc Netw. 2014 May;17(5):292-7. doi: 10.1089/cyber.2013.0349.

PMID:
24611801
11.

Self-concept deficits in massively multiplayer online role-playing games addiction.

Leménager T, Gwodz A, Richter A, Reinhard I, Kämmerer N, Sell M, Mann K.

Eur Addict Res. 2013;19(5):227-34. doi: 10.1159/000345458.

PMID:
23428827
12.

[Evaluation of the characteristics of addiction to online video games among adolescents and young adults].

Schmit S, Chauchard E, Chabrol H, Sejourne N.

Encephale. 2011 Jun;37(3):217-23. doi: 10.1016/j.encep.2010.06.006. French.

PMID:
21703437
13.

Analysis of context dependence in social interaction networks of a massively multiplayer online role-playing game.

Son S, Kang AR, Kim HC, Kwon T, Park J, Kim HK.

PLoS One. 2012;7(4):e33918. doi: 10.1371/journal.pone.0033918.

14.

[Internet and video games among students of Reunion Island in 2010: uses, misuses, perceptions and associated factors].

Ricquebourg M, Bernède-Bauduin C, Mété D, Dafreville C, Stojcic I, Vauthier M, Galland MC.

Rev Epidemiol Sante Publique. 2013 Dec;61(6):503-12. doi: 10.1016/j.respe.2013.07.685. French.

PMID:
24210787
15.

Interweaving interactions in virtual worlds: a case study.

Cantamesse M, Galimberti C, Giacoma G.

Stud Health Technol Inform. 2011;167:189-93.

PMID:
21685665
16.

"I'm attached, and I'm a good guy/gal!": how character attachment influences pro- and anti-social motivations to play massively multiplayer online role-playing games.

Bowman ND, Schultheiss D, Schumann C.

Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):169-74. doi: 10.1089/cyber.2011.0311.

PMID:
22339552
17.

Social interactions in massively multiplayer online role-playing gamers.

Cole H, Griffiths MD.

Cyberpsychol Behav. 2007 Aug;10(4):575-83.

PMID:
17711367
18.

Escapism among players of MMORPGs--conceptual clarification, its relation to mental health factors, and development of a new measure.

Hagström D, Kaldo V.

Cyberpsychol Behav Soc Netw. 2014 Jan;17(1):19-25. doi: 10.1089/cyber.2012.0222.

PMID:
24003967
19.

Exploring the links between personality traits and motivations to play online games.

Park J, Song Y, Teng CI.

Cyberpsychol Behav Soc Netw. 2011 Dec;14(12):747-51. doi: 10.1089/cyber.2010.0502.

PMID:
21780935
20.

Motivations for play in online games.

Yee N.

Cyberpsychol Behav. 2006 Dec;9(6):772-5.

PMID:
17201605
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