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Items: 1 to 20 of 106

1.

Effects of chronic video game use on time perception: differences between sub- and multi-second intervals.

Rivero TS, Covre P, Reyes MB, Bueno OF.

Cyberpsychol Behav Soc Netw. 2013 Feb;16(2):140-4. doi: 10.1089/cyber.2012.0103. Epub 2012 Dec 18.

PMID:
23249242
2.

Video game players show more precise multisensory temporal processing abilities.

Donohue SE, Woldorff MG, Mitroff SR.

Atten Percept Psychophys. 2010 May;72(4):1120-9. doi: 10.3758/APP.72.4.1120.

3.

Action video game modifies visual selective attention.

Green CS, Bavelier D.

Nature. 2003 May 29;423(6939):534-7.

PMID:
12774121
4.

The effects of video game playing on attention, memory, and executive control.

Boot WR, Kramer AF, Simons DJ, Fabiani M, Gratton G.

Acta Psychol (Amst). 2008 Nov;129(3):387-98. doi: 10.1016/j.actpsy.2008.09.005. Epub 2008 Oct 16.

PMID:
18929349
5.

The effects of video game play on the characteristics of saccadic eye movements.

Mack DJ, Ilg UJ.

Vision Res. 2014 Sep;102:26-32. doi: 10.1016/j.visres.2014.07.010. Epub 2014 Aug 1.

6.

Action Video Games Improve Direction Discrimination of Parafoveal Translational Global Motion but Not Reaction Times.

Pavan A, Boyce M, Ghin F.

Perception. 2016 Oct;45(10):1193-202. doi: 10.1177/0301006616663215. Epub 2016 Aug 5.

PMID:
27495185
7.

Reduced attentional capture in action video game players.

Chisholm JD, Hickey C, Theeuwes J, Kingstone A.

Atten Percept Psychophys. 2010 Apr;72(3):667-71. doi: 10.3758/APP.72.3.667.

PMID:
20348573
8.

The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

Castel AD, Pratt J, Drummond E.

Acta Psychol (Amst). 2005 Jun;119(2):217-30. Epub 2005 Mar 23.

PMID:
15877981
9.

Action video games do not improve the speed of information processing in simple perceptual tasks.

van Ravenzwaaij D, Boekel W, Forstmann BU, Ratcliff R, Wagenmakers EJ.

J Exp Psychol Gen. 2014 Oct;143(5):1794-805. doi: 10.1037/a0036923. Epub 2014 Jun 16.

10.

The development of attention skills in action video game players.

Dye MW, Green CS, Bavelier D.

Neuropsychologia. 2009 Jul;47(8-9):1780-9. doi: 10.1016/j.neuropsychologia.2009.02.002. Epub 2009 Feb 7.

11.

Visuospatial experience modulates attentional capture: evidence from action video game players.

West GL, Stevens SA, Pun C, Pratt J.

J Vis. 2008 Dec 22;8(16):13.1-9. doi: 10.1167/8.16.13.

PMID:
19146279
12.

Enhanced visual short-term memory in action video game players.

Blacker KJ, Curby KM.

Atten Percept Psychophys. 2013 Aug;75(6):1128-36. doi: 10.3758/s13414-013-0487-0.

PMID:
23709068
13.

Earlier visual N1 latencies in expert video-game players: a temporal basis of enhanced visuospatial performance?

Latham AJ, Patston LL, Westermann C, Kirk IJ, Tippett LJ.

PLoS One. 2013 Sep 18;8(9):e75231. doi: 10.1371/journal.pone.0075231. eCollection 2013.

14.

Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition.

Steenbergen L, Sellaro R, Stock AK, Beste C, Colzato LS.

PLoS One. 2015 Dec 10;10(12):e0144364. doi: 10.1371/journal.pone.0144364. eCollection 2015.

15.

Action video game experience affects oculomotor performance.

West GL, Al-Aidroos N, Pratt J.

Acta Psychol (Amst). 2013 Jan;142(1):38-42. doi: 10.1016/j.actpsy.2011.08.005. Epub 2012 Dec 6.

PMID:
23220058
16.

Neural correlates of audiovisual temporal processing--comparison of temporal order and simultaneity judgments.

Binder M.

Neuroscience. 2015 Aug 6;300:432-47. doi: 10.1016/j.neuroscience.2015.05.011. Epub 2015 May 14.

PMID:
25982561
17.

Impaired reproduction of second but not millisecond time intervals in Parkinson's disease.

Koch G, Costa A, Brusa L, Peppe A, Gatto I, Torriero S, Gerfo EL, Salerno S, Oliveri M, Carlesimo GA, Caltagirone C.

Neuropsychologia. 2008 Apr;46(5):1305-13. doi: 10.1016/j.neuropsychologia.2007.12.005. Epub 2007 Dec 15.

PMID:
18215403
18.

Enumeration versus multiple object tracking: the case of action video game players.

Green CS, Bavelier D.

Cognition. 2006 Aug;101(1):217-45. Epub 2005 Dec 15.

19.

Neural bases of selective attention in action video game players.

Bavelier D, Achtman RL, Mani M, Föcker J.

Vision Res. 2012 May 15;61:132-43. doi: 10.1016/j.visres.2011.08.007. Epub 2011 Aug 16.

20.

Perceptual learning during action video game playing.

Green CS, Li R, Bavelier D.

Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30. Review.

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