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Items: 1 to 20 of 128

1.

Gamification and serious games for personalized health.

McCallum S.

Stud Health Technol Inform. 2012;177:85-96.

PMID:
22942036
2.

From cells to cell processors: the integration of health and video games.

Sawyer B.

IEEE Comput Graph Appl. 2008 Nov-Dec;28(6):83-5. doi: 10.1109/MCG.2008.114.

PMID:
19004688
3.

EEG-based "serious" games and monitoring tools for pain management.

Sourina O, Wang Q, Nguyen MK.

Stud Health Technol Inform. 2011;163:606-10.

PMID:
21335865
4.

Glooveth: healthy living, fun and serious gaming.

Macías E, García O, Moreno P, Presno MM, Forrest T.

Stud Health Technol Inform. 2012;172:180-4.

PMID:
22910521
5.

Augmented reality & gesture-based architecture in games for the elderly.

McCallum S, Boletsis C.

Stud Health Technol Inform. 2013;189:139-44.

PMID:
23739373
6.

The use of exer-learning games for rehabilitation in spa clinics at home.

Lucht M, Krausser K, Joerg D, Schwandt T.

Stud Health Technol Inform. 2012;177:132-8.

PMID:
22942044
7.

Gamification for mHealth - A Review of Playful Mobile Healthcare.

Von Bargen T, Zientz C, Haux R.

Stud Health Technol Inform. 2014;202:225-8. Review.

PMID:
25000057
8.

[Computer-adaptive testing].

[No authors listed]

Rehabilitation (Stuttg). 2014 Oct;53(5):289. doi: 10.1055/s-0034-1390502. Epub 2014 Oct 15. German. No abstract available.

PMID:
25317896
9.

Force and touch make video games 'serious' for dexterity rehabilitation.

Confalonieri M, Guandalini G, Da Lio M, De Cecco M.

Stud Health Technol Inform. 2012;177:139-44.

PMID:
22942045
10.

Guest editorial: Introduction to the special section on pervasive healthcare.

Korhonen I, Bardram JE.

IEEE Trans Inf Technol Biomed. 2004 Sep;8(3):229-34. No abstract available.

PMID:
15484426
11.

Serious Games: A Concise Overview on What They Are and Their Potential Applications to Healthcare.

Giunti G, Baum A, Giunta D, Plazzotta F, Benitez S, Gómez A, Luna D, Bernaldo de Quiros FG.

Stud Health Technol Inform. 2015;216:386-90. Review.

PMID:
26262077
12.

Senior-driven design and development of tablet-based cognitive games.

Marques J, Vasconcelos A, Teixeira LF.

Stud Health Technol Inform. 2013;189:133-8.

PMID:
23739372
13.

Personalized adherence activity recognition via model-driven sensor data assessment.

Hsiao M, Hsueh PY, Ramakrishnan S.

Stud Health Technol Inform. 2012;180:1050-4.

PMID:
22874354
14.

Gamified Design for Health Workshop.

Giunti G.

Stud Health Technol Inform. 2016;225:605-6.

PMID:
27332273
15.
16.

Serious gaming in women's health care.

de Wit-Zuurendonk LD, Oei SG.

BJOG. 2011 Nov;118 Suppl 3:17-21. doi: 10.1111/j.1471-0528.2011.03176.x. Review.

17.

Digital games target social change.

Schreiner K.

IEEE Comput Graph Appl. 2008 Jan-Feb;28(1):12-7. Review. No abstract available.

PMID:
18240782
18.

Dance! Don't Fall - preventing falls and promoting exercise at home.

Kerwin M, Nunes F, Silva PA.

Stud Health Technol Inform. 2012;177:254-9.

PMID:
22942064
19.

Games, virtual reality, and the pursuit of happiness.

Gotsis M.

IEEE Comput Graph Appl. 2009 Sep-Oct;29(5):14-9. No abstract available.

PMID:
19927432
20.

A platform for the development of patient applications in the domain of personalized health.

Salvi D, Gorman J, Arredondo MT, Vera-Muñoz C, Ottaviano M, Salvi S.

Comput Methods Programs Biomed. 2012 Jul;107(1):45-52. doi: 10.1016/j.cmpb.2012.03.006. Epub 2012 Apr 21.

PMID:
22525588

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