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Items: 1 to 20 of 97

1.

Interrelations between virtual-world and real-world activities: comparison of genders, age groups, and pathological and nonpathological Internet users.

Bayraktar F, Amca H.

Cyberpsychol Behav Soc Netw. 2012 May;15(5):263-9. doi: 10.1089/cyber.2011.0337. Epub 2012 Apr 23.

PMID:
22524480
2.

Why are adolescents addicted to online gaming? An interview study in Taiwan.

Wan CS, Chiou WB.

Cyberpsychol Behav. 2006 Dec;9(6):762-6.

PMID:
17201603
3.

What keeps female problematic Internet users busy online?

Piguet C, Berchtold A, Akre C, Suris JC.

Eur J Pediatr. 2015 Aug;174(8):1053-9. doi: 10.1007/s00431-015-2503-y. Epub 2015 Mar 7.

PMID:
25743116
4.

Who commits virtual identity suicide? Differences in privacy concerns, Internet addiction, and personality between Facebook users and quitters.

Stieger S, Burger C, Bohn M, Voracek M.

Cyberpsychol Behav Soc Netw. 2013 Sep;16(9):629-34. doi: 10.1089/cyber.2012.0323. Epub 2013 Feb 1.

PMID:
23374170
5.

Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

Kuss DJ, Louws J, Wiers RW.

Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):480-5. doi: 10.1089/cyber.2012.0034.

PMID:
22974351
6.

Hostility in the real world and online: the effect of internet addiction, depression, and online activity.

Yen JY, Yen CF, Wu HY, Huang CJ, Ko CH.

Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):649-55. doi: 10.1089/cyber.2010.0393. Epub 2011 Apr 10.

PMID:
21476897
7.

Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.

Zanetta Dauriat F, Zermatten A, Billieux J, Thorens G, Bondolfi G, Zullino D, Khazaal Y.

Eur Addict Res. 2011;17(4):185-9. doi: 10.1159/000326070. Epub 2011 Apr 14.

PMID:
21494046
8.

Online chat rooms: virtual spaces of interaction for socially oriented people.

Peris R, Gimeno MA, Pinazo D, Ortet G, Carrero V, Sanchiz M, Ibáñez I.

Cyberpsychol Behav. 2002 Feb;5(1):43-51.

PMID:
11990974
9.

Internet gratifications and internet addiction: on the uses and abuses of new media.

Song I, LaRose R, Eastin MS, Lin CA.

Cyberpsychol Behav. 2004 Aug;7(4):384-94.

PMID:
15331025
10.

Love 2.0: a quantitative exploration of sex and relationships in the virtual world Second Life.

Craft AJ.

Arch Sex Behav. 2012 Aug;41(4):939-47. doi: 10.1007/s10508-012-9933-7. Epub 2012 Apr 28.

PMID:
22544305
11.

Regular and problematic leisure-time Internet use in the community: results from a German population-based survey.

Beutel ME, Brähler E, Glaesmer H, Kuss DJ, Wölfling K, Müller KW.

Cyberpsychol Behav Soc Netw. 2011 May;14(5):291-6. doi: 10.1089/cyber.2010.0199. Epub 2010 Nov 10.

PMID:
21067277
12.

[Evaluation of the characteristics of addiction to online video games among adolescents and young adults].

Schmit S, Chauchard E, Chabrol H, Sejourne N.

Encephale. 2011 Jun;37(3):217-23. doi: 10.1016/j.encep.2010.06.006. Epub 2010 Aug 17. French.

PMID:
21703437
13.

Index of problematic online experiences: item characteristics and correlation with negative symptomatology.

Mitchell KJ, Sabina C, Finkelhor D, Wells M.

Cyberpsychol Behav. 2009 Dec;12(6):707-11. doi: 10.1089/cpb.2008.0317.

PMID:
19591618
14.
16.

[Psychopathology and achievement motivation in adolescents with pathological internet use].

Wartberg L, Sack PM, Petersen KU, Thomasius R.

Prax Kinderpsychol Kinderpsychiatr. 2011;60(9):719-34. German.

PMID:
22242254
17.

Decision-making and prepotent response inhibition functions in excessive internet users.

Sun DL, Chen ZJ, Ma N, Zhang XC, Fu XM, Zhang DR.

CNS Spectr. 2009 Feb;14(2):75-81.

PMID:
19238122
18.

The relationship between excessive Internet use and depression: a questionnaire-based study of 1,319 young people and adults.

Morrison CM, Gore H.

Psychopathology. 2010;43(2):121-6. doi: 10.1159/000277001. Epub 2010 Jan 23.

PMID:
20110764
19.

Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers.

Li D, Liau A, Khoo A.

Cyberpsychol Behav Soc Netw. 2011 Sep;14(9):535-9. doi: 10.1089/cyber.2010.0463. Epub 2011 Feb 20.

PMID:
21332374
20.

Helping others in online games: prosocial behavior in cyberspace.

Wang CC, Wang CH.

Cyberpsychol Behav. 2008 Jun;11(3):344-6. doi: 10.1089/cpb.2007.0045.

PMID:
18537505

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