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Items: 1 to 20 of 193

1.
2.

Designing informed game-based rehabilitation tasks leveraging advances in virtual reality.

Lange B, Koenig S, Chang CY, McConnell E, Suma E, Bolas M, Rizzo A.

Disabil Rehabil. 2012;34(22):1863-70. Epub 2012 Apr 12.

PMID:
22494437
3.

Lean on Wii: physical rehabilitation with virtual reality Wii peripherals.

Anderson F, Annett M, Bischof WF.

Stud Health Technol Inform. 2010;154:229-34.

PMID:
20543303
4.

Virtual reality games for rehabilitation of people with stroke: perspectives from the users.

Lewis GN, Woods C, Rosie JA, McPherson KM.

Disabil Rehabil Assist Technol. 2011;6(5):453-63. doi: 10.3109/17483107.2011.574310. Epub 2011 Apr 17.

PMID:
21495917
5.

Force and touch make video games 'serious' for dexterity rehabilitation.

Confalonieri M, Guandalini G, Da Lio M, De Cecco M.

Stud Health Technol Inform. 2012;177:139-44.

PMID:
22942045
6.

Adaptive rehabilitation games.

Barzilay O, Wolf A.

J Electromyogr Kinesiol. 2013 Feb;23(1):182-9. doi: 10.1016/j.jelekin.2012.09.004. Epub 2012 Nov 8.

PMID:
23141481
7.

User experiences of mobile controlled games for activation, rehabilitation and recreation of elderly and physically impaired.

Sirkka A, Merilampi S, Koivisto A, Leinonen M, Leino M.

Stud Health Technol Inform. 2012;177:289-95.

PMID:
22942069
8.

Video games and rehabilitation: using design principles to enhance engagement in physical therapy.

Lohse K, Shirzad N, Verster A, Hodges N, Van der Loos HF.

J Neurol Phys Ther. 2013 Dec;37(4):166-75. doi: 10.1097/NPT.0000000000000017. Review.

PMID:
24232363
9.

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study.

Nicolaidou I, Antoniades A, Constantinou R, Marangos C, Kyriacou E, Bamidis P, Dafli E, Pattichis CS.

J Med Internet Res. 2015 Jun 17;17(6):e150. doi: 10.2196/jmir.3667.

10.

Video game interfaces for interactive lower and upper member therapy.

Uribe-Quevedo A, Perez-Gutierrez B, Alves S.

Stud Health Technol Inform. 2013;184:465-7.

PMID:
23400203
11.

Virtual reality environments for psycho-neuro-physiological assessment and rehabilitation.

Riva G, Bolzoni M, Carella F, Galimberti C, Griffin MJ, Lewis CH, Luongo R, Mardegan P, Melis L, Molinari-Tosatti L, Poerschmann C, Rovetta A, Rushton S, Selis C, Wann J.

Stud Health Technol Inform. 1997;39:34-45. Review.

PMID:
10168930
12.

Virtual Reality environment assisting post stroke hand rehabilitation: case report.

Tsoupikova D, Stoykov N, Kamper D, Vick R.

Stud Health Technol Inform. 2013;184:458-64.

PMID:
23400202
13.

Augmenting your own reality: student authoring of science-based augmented reality games.

Klopfer E, Sheldon J.

New Dir Youth Dev. 2010 Winter;2010(128):85-94. doi: 10.1002/yd.378.

PMID:
21240956
14.

User perceptions of gaming interventions for improving upper extremity motor function in persons with chronic stroke.

Finley M, Combs S.

Physiother Theory Pract. 2013 Apr;29(3):195-201. doi: 10.3109/09593985.2012.717591. Epub 2012 Aug 27.

PMID:
22924427
15.

Exploring children's movement characteristics during virtual reality video game play.

Levac D, Pierrynowski MR, Canestraro M, Gurr L, Leonard L, Neeley C.

Hum Mov Sci. 2010 Dec;29(6):1023-38. doi: 10.1016/j.humov.2010.06.006. Epub 2010 Aug 17.

PMID:
20724014
16.

Games, virtual reality, and the pursuit of happiness.

Gotsis M.

IEEE Comput Graph Appl. 2009 Sep-Oct;29(5):14-9. No abstract available.

PMID:
19927432
17.

Using a virtual reality game to assess goal-directed hand movements in children: A pilot feasibility study.

Gabyzon ME, Engel-Yeger B, Tresser S, Springer S.

Technol Health Care. 2016;24(1):11-9. doi: 10.3233/THC-151041.

PMID:
26409528
19.

[Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].

Gaetan S, Bonnet A, Pedinielli JL.

Encephale. 2012 Dec;38(6):512-8. doi: 10.1016/j.encep.2012.04.003. Epub 2012 Jun 15. French.

PMID:
23200618
20.

Nonimmersive virtual reality mirror visual feedback therapy and its application for the treatment of complex regional pain syndrome: an open-label pilot study.

Sato K, Fukumori S, Matsusaki T, Maruo T, Ishikawa S, Nishie H, Takata K, Mizuhara H, Mizobuchi S, Nakatsuka H, Matsumi M, Gofuku A, Yokoyama M, Morita K.

Pain Med. 2010 Apr;11(4):622-9. doi: 10.1111/j.1526-4637.2010.00819.x. Epub 2010 Mar 1.

PMID:
20202141

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