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Items: 1 to 20 of 322

1.

The prevalence of problematic video gamers in the Netherlands.

Haagsma MC, Pieterse ME, Peters O.

Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):162-8. doi: 10.1089/cyber.2011.0248. Epub 2012 Feb 7.

PMID:
22313358
2.

Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder.

Lemmens JS, Hendriks SJ.

Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):270-6. doi: 10.1089/cyber.2015.0415. Epub 2016 Mar 9.

PMID:
26959285
3.

Active gaming in Dutch adolescents: a descriptive study.

Simons M, Bernaards C, Slinger J.

Int J Behav Nutr Phys Act. 2012 Oct 2;9:118. doi: 10.1186/1479-5868-9-118.

4.

Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

Kuss DJ, Louws J, Wiers RW.

Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):480-5. doi: 10.1089/cyber.2012.0034.

PMID:
22974351
5.

Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Pápay O, Urbán R, Griffiths MD, Nagygyörgy K, Farkas J, Kökönyei G, Felvinczi K, Oláh A, Elekes Z, Demetrovics Z.

Cyberpsychol Behav Soc Netw. 2013 May;16(5):340-8. doi: 10.1089/cyber.2012.0484. Epub 2013 Apr 26.

6.

Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Achab S, Nicolier M, Mauny F, Monnin J, Trojak B, Vandel P, Sechter D, Gorwood P, Haffen E.

BMC Psychiatry. 2011 Aug 26;11:144. doi: 10.1186/1471-244X-11-144.

7.

The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues.

Lukavská K, Hrabec O, Chrz V.

Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):277-82. doi: 10.1089/cyber.2015.0495.

PMID:
27057594
8.

Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures.

Nuyens F, Deleuze J, Maurage P, Griffiths MD, Kuss DJ, Billieux J.

J Behav Addict. 2016 Jun;5(2):351-6. doi: 10.1556/2006.5.2016.028. Epub 2016 May 9.

9.

Problematic video game use: estimated prevalence and associations with mental and physical health.

Mentzoni RA, Brunborg GS, Molde H, Myrseth H, Skouverøe KJ, Hetland J, Pallesen S.

Cyberpsychol Behav Soc Netw. 2011 Oct;14(10):591-6. doi: 10.1089/cyber.2010.0260. Epub 2011 Feb 22.

PMID:
21342010
10.

Online and offline video game use in adolescents: measurement invariance and problem severity.

Smohai M, Urbán R, Griffiths MD, Király O, Mirnics Z, Vargha A, Demetrovics Z.

Am J Drug Alcohol Abuse. 2017 Jan;43(1):111-116. doi: 10.1080/00952990.2016.1240798. Epub 2016 Nov 3.

PMID:
27808562
11.

Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey.

Subramaniam M, Chua BY, Abdin E, Pang S, Satghare P, Vaingankar JA, Verma S, Ong SH, Picco L, Chong SA.

Ann Acad Med Singapore. 2016 May;45(5):174-83.

12.

[Internet and video games among students of Reunion Island in 2010: uses, misuses, perceptions and associated factors].

Ricquebourg M, Bernède-Bauduin C, Mété D, Dafreville C, Stojcic I, Vauthier M, Galland MC.

Rev Epidemiol Sante Publique. 2013 Dec;61(6):503-12. doi: 10.1016/j.respe.2013.07.685. Epub 2013 Nov 6. French.

PMID:
24210787
13.

Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study.

Wang CW, Chan CL, Mak KK, Ho SY, Wong PW, Ho RT.

ScientificWorldJournal. 2014;2014:874648. doi: 10.1155/2014/874648. Epub 2014 Jun 16.

14.

Correlates of video games playing among adolescents in an Islamic country.

Allahverdipour H, Bazargan M, Farhadinasab A, Moeini B.

BMC Public Health. 2010 May 27;10:286. doi: 10.1186/1471-2458-10-286.

15.

Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Peters CS, Malesky LA.

Cyberpsychol Behav. 2008 Aug;11(4):481-4. doi: 10.1089/cpb.2007.0140.

PMID:
18721098
16.

The attitudes, feelings, and experiences of online gamers: a qualitative analysis.

Hussain Z, Griffiths MD.

Cyberpsychol Behav. 2009 Dec;12(6):747-53. doi: 10.1089/cpb.2009.0059.

PMID:
19788376
17.

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.

Király O, Urbán R, Griffiths MD, Ágoston C, Nagygyörgy K, Kökönyei G, Demetrovics Z.

J Med Internet Res. 2015 Apr 7;17(4):e88. doi: 10.2196/jmir.3515.

18.

Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.

Király O, Griffiths MD, Urbán R, Farkas J, Kökönyei G, Elekes Z, Tamás D, Demetrovics Z.

Cyberpsychol Behav Soc Netw. 2014 Dec;17(12):749-54. doi: 10.1089/cyber.2014.0475.

19.

Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Desai RA, Krishnan-Sarin S, Cavallo D, Potenza MN.

Pediatrics. 2010 Dec;126(6):e1414-24. doi: 10.1542/peds.2009-2706. Epub 2010 Nov 15.

20.

The Internet Gaming Disorder Scale.

Lemmens JS, Valkenburg PM, Gentile DA.

Psychol Assess. 2015 Jun;27(2):567-82. doi: 10.1037/pas0000062. Epub 2015 Jan 5.

PMID:
25558970

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