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Items: 1 to 20 of 296

1.

Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Fraser AM, Padilla-Walker LM, Coyne SM, Nelson LJ, Stockdale LA.

J Youth Adolesc. 2012 May;41(5):636-49. doi: 10.1007/s10964-012-9742-2.

PMID:
22302216
2.

Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Anderson CA, Shibuya A, Ihori N, Swing EL, Bushman BJ, Sakamoto A, Rothstein HR, Saleem M.

Psychol Bull. 2010 Mar;136(2):151-73. doi: 10.1037/a0018251. Review.

PMID:
20192553
3.

Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.

Gitter SA, Ewell PJ, Guadagno RE, Stillman TF, Baumeister RF.

Aggress Behav. 2013 Sep-Oct;39(5):346-54. doi: 10.1002/ab.21487. Epub 2013 May 6.

PMID:
23650097
4.

Playing prosocial video games increases the accessibility of prosocial thoughts.

Greitemeyer T, Osswald S.

J Soc Psychol. 2011 Mar-Apr;151(2):121-8. doi: 10.1080/00224540903365588.

PMID:
21476457
5.

Long-term relations among prosocial-media use, empathy, and prosocial behavior.

Prot S, Gentile DA, Anderson CA, Suzuki K, Swing E, Lim KM, Horiuchi Y, Jelic M, Krahé B, Liuqing W, Liau AK, Khoo A, Petrescu PD, Sakamoto A, Tajima S, Toma RA, Warburton W, Zhang X, Lam BC.

Psychol Sci. 2014 Feb;25(2):358-68. doi: 10.1177/0956797613503854. Epub 2013 Dec 11.

PMID:
24335350
6.

Playing violent video games and desensitization to violence.

Brockmyer JF.

Child Adolesc Psychiatr Clin N Am. 2015 Jan;24(1):65-77. doi: 10.1016/j.chc.2014.08.001. Epub 2014 Oct 3. Review.

PMID:
25455576
7.

Effects of prosocial, neutral, and violent video games on college students' affect.

Saleem M, Anderson CA, Gentile DA.

Aggress Behav. 2012 Jul-Aug;38(4):263-71. doi: 10.1002/ab.21427. Epub 2012 May 1.

PMID:
22549724
8.
9.

Effects of prosocial video games on prosocial behavior.

Greitemeyer T, Osswald S.

J Pers Soc Psychol. 2010 Feb;98(2):211-21. doi: 10.1037/a0016997.

PMID:
20085396
10.

Effects of songs with prosocial lyrics on prosocial behavior: further evidence and a mediating mechanism.

Greitemeyer T.

Pers Soc Psychol Bull. 2009 Nov;35(11):1500-11. doi: 10.1177/0146167209341648. Epub 2009 Jul 31.

PMID:
19648562
11.

Video games and youth violence: a prospective analysis in adolescents.

Ferguson CJ.

J Youth Adolesc. 2011 Apr;40(4):377-91. doi: 10.1007/s10964-010-9610-x. Epub 2010 Dec 14.

PMID:
21161351
12.

Denying humanness to others: a newly discovered mechanism by which violent video games increase aggressive behavior.

Greitemeyer T, McLatchie N.

Psychol Sci. 2011 May;22(5):659-65. doi: 10.1177/0956797611403320. Epub 2011 Mar 21.

PMID:
21422464
14.

Playing violent video games increases intergroup bias.

Greitemeyer T.

Pers Soc Psychol Bull. 2014 Jan;40(1):70-8. doi: 10.1177/0146167213505872. Epub 2013 Oct 1.

PMID:
24085715
15.

Longitudinal effects of violent video games on aggression in Japan and the United States.

Anderson CA, Sakamoto A, Gentile DA, Ihori N, Shibuya A, Yukawa S, Naito M, Kobayashi K.

Pediatrics. 2008 Nov;122(5):e1067-72. doi: 10.1542/peds.2008-1425.

PMID:
18977956
16.
17.

Correlates and consequences of exposure to video game violence: hostile personality, empathy, and aggressive behavior.

Bartholow BD, Sestir MA, Davis EB.

Pers Soc Psychol Bull. 2005 Nov;31(11):1573-86.

PMID:
16207775
18.

Longitudinal relations between prosocial television content and adolescents' prosocial and aggressive behavior: The mediating role of empathic concern and self-regulation.

Padilla-Walker LM, Coyne SM, Collier KM, Nielson MG.

Dev Psychol. 2015 Sep;51(9):1317-28. doi: 10.1037/a0039488. Epub 2015 Jul 6.

PMID:
26147776
19.

Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims.

Gabbiadini A, Riva P, Andrighetto L, Volpato C, Bushman BJ.

PLoS One. 2016 Apr 13;11(4):e0152121. doi: 10.1371/journal.pone.0152121. eCollection 2016.

20.

Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.

Saleem M, Anderson CA, Gentile DA.

Aggress Behav. 2012 Jul-Aug;38(4):281-7. doi: 10.1002/ab.21428.

PMID:
25363697

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