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Items: 1 to 20 of 144

1.

The ideal self at play: the appeal of video games that let you be all you can be.

Przybylski AK, Weinstein N, Murayama K, Lynch MF, Ryan RM.

Psychol Sci. 2012 Jan 1;23(1):69-76. doi: 10.1177/0956797611418676. Epub 2011 Dec 14.

PMID:
22173739
2.

The motivating role of violence in video games.

Przybylski AK, Ryan RM, Rigby CS.

Pers Soc Psychol Bull. 2009 Feb;35(2):243-59. doi: 10.1177/0146167208327216.

PMID:
19141627
3.

Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games.

Przybylski AK, Weinstein N, Ryan RM, Rigby CS.

Cyberpsychol Behav. 2009 Oct;12(5):485-92. doi: 10.1089/cpb.2009.0083.

PMID:
19772442
4.

[Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].

Gaetan S, Bonnet A, Pedinielli JL.

Encephale. 2012 Dec;38(6):512-8. doi: 10.1016/j.encep.2012.04.003. Epub 2012 Jun 15. French.

PMID:
23200618
5.

Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Peters CS, Malesky LA.

Cyberpsychol Behav. 2008 Aug;11(4):481-4. doi: 10.1089/cpb.2007.0140.

PMID:
18721098
6.

Effects of playing video games on perceptions of one's humanity.

Greitemeyer T.

J Soc Psychol. 2013 Jul-Aug;153(4):499-514.

PMID:
23951954
7.

First-person shooter games as a way of connecting to people: "brothers in blood".

Frostling-Henningsson M.

Cyberpsychol Behav. 2009 Oct;12(5):557-62. doi: 10.1089/cpb.2008.0345.

PMID:
19817566
8.

Social network games uncovered: motivations and their attitudinal and behavioral outcomes.

Lee J, Lee M, Choi IH.

Cyberpsychol Behav Soc Netw. 2012 Dec;15(12):643-8. doi: 10.1089/cyber.2012.0093. Epub 2012 Sep 28.

PMID:
23020746
9.

Reduced attentional capture in action video game players.

Chisholm JD, Hickey C, Theeuwes J, Kingstone A.

Atten Percept Psychophys. 2010 Apr;72(3):667-71. doi: 10.3758/APP.72.3.667.

PMID:
20348573
10.

Self-Affirmation Theory and Performance Feedback: When Scoring High Makes You Feel Low.

Velez JA, Hanus MD.

Cyberpsychol Behav Soc Netw. 2016 Dec;19(12):721-726. Epub 2016 Nov 21.

PMID:
27869575
11.

Exploring children's movement characteristics during virtual reality video game play.

Levac D, Pierrynowski MR, Canestraro M, Gurr L, Leonard L, Neeley C.

Hum Mov Sci. 2010 Dec;29(6):1023-38. doi: 10.1016/j.humov.2010.06.006. Epub 2010 Aug 17.

PMID:
20724014
12.

Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts.

Kneer J, Glock S, Beskes S, Bente G.

Cyberpsychol Behav Soc Netw. 2012 Nov;15(11):604-9. doi: 10.1089/cyber.2012.0171. Epub 2012 Sep 24.

PMID:
23002985
13.

On the costs and benefits of gaming: the role of passion.

Lafrenière MA, Vallerand RJ, Donahue EG, Lavigne GL.

Cyberpsychol Behav. 2009 Jun;12(3):285-90. doi: 10.1089/cpb.2008.0234.

PMID:
19366320
14.

The racing-game effect: why do video racing games increase risk-taking inclinations?

Fischer P, Greitemeyer T, Morton T, Kastenmüller A, Postmes T, Frey D, Kubitzki J, Odenwälder J.

Pers Soc Psychol Bull. 2009 Oct;35(10):1395-409. doi: 10.1177/0146167209339628. Epub 2009 Jul 13.

PMID:
19596767
15.
16.

The motivations of adolescents who are addicted to online games: a cognitive perspective.

Wan CS, Chiou WB.

Adolescence. 2007 Spring;42(165):179-97.

PMID:
17536482
17.

Psychological predictors of problematic involvement in massively multiplayer online role-playing games: illustration in a sample of male cybercafé players.

Billieux J, Chanal J, Khazaal Y, Rochat L, Gay P, Zullino D, Van der Linden M.

Psychopathology. 2011;44(3):165-71. doi: 10.1159/000322525. Epub 2011 Mar 7.

PMID:
21372629
18.

Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors.

Przybylski AK, Deci EL, Rigby CS, Ryan RM.

J Pers Soc Psychol. 2014 Mar;106(3):441-57. doi: 10.1037/a0034820. Epub 2013 Dec 30. Erratum in: J Pers Soc Psychol. 2014 Mar;106(3):499. Deci, Edward [corrected to Deci, Edward L].

PMID:
24377357
19.

Why do you play? The development of the motives for online gaming questionnaire (MOGQ).

Demetrovics Z, Urbán R, Nagygyörgy K, Farkas J, Zilahy D, Mervó B, Reindl A, Ágoston C, Kertész A, Harmath E.

Behav Res Methods. 2011 Sep;43(3):814-25. doi: 10.3758/s13428-011-0091-y.

PMID:
21487899
20.

[Evaluation of the characteristics of addiction to online video games among adolescents and young adults].

Schmit S, Chauchard E, Chabrol H, Sejourne N.

Encephale. 2011 Jun;37(3):217-23. doi: 10.1016/j.encep.2010.06.006. Epub 2010 Aug 17. French.

PMID:
21703437

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