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Items: 1 to 20 of 129

1.

Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Desai RA, Krishnan-Sarin S, Cavallo D, Potenza MN.

Pediatrics. 2010 Dec;126(6):e1414-24. doi: 10.1542/peds.2009-2706. Epub 2010 Nov 15.

2.

Correlates of video games playing among adolescents in an Islamic country.

Allahverdipour H, Bazargan M, Farhadinasab A, Moeini B.

BMC Public Health. 2010 May 27;10:286. doi: 10.1186/1471-2458-10-286.

3.

Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Pápay O, Urbán R, Griffiths MD, Nagygyörgy K, Farkas J, Kökönyei G, Felvinczi K, Oláh A, Elekes Z, Demetrovics Z.

Cyberpsychol Behav Soc Netw. 2013 May;16(5):340-8. doi: 10.1089/cyber.2012.0484. Epub 2013 Apr 26.

4.

Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults.

Männikkö N, Billieux J, Kääriäinen M.

J Behav Addict. 2015 Dec;4(4):281-8. doi: 10.1556/2006.4.2015.040.

5.

The prevalence of problematic video gamers in the Netherlands.

Haagsma MC, Pieterse ME, Peters O.

Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):162-8. doi: 10.1089/cyber.2011.0248. Epub 2012 Feb 7.

PMID:
22313358
6.

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.

VAN Rooij AJ, Kuss DJ, Griffiths MD, Shorter GW, Schoenmakers MT, VAN DE Mheen D.

J Behav Addict. 2014 Sep;3(3):157-65. doi: 10.1556/JBA.3.2014.013. Epub 2014 Aug 26.

7.

Problematic Internet use and health in adolescents: data from a high school survey in Connecticut.

Liu TC, Desai RA, Krishnan-Sarin S, Cavallo DA, Potenza MN.

J Clin Psychiatry. 2011 Jun;72(6):836-45. doi: 10.4088/JCP.10m06057. Epub 2011 Apr 19.

8.

The effects of pathological gaming on aggressive behavior.

Lemmens JS, Valkenburg PM, Peter J.

J Youth Adolesc. 2011 Jan;40(1):38-47. doi: 10.1007/s10964-010-9558-x. Epub 2010 Jun 13.

9.

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.

Király O, Urbán R, Griffiths MD, Ágoston C, Nagygyörgy K, Kökönyei G, Demetrovics Z.

J Med Internet Res. 2015 Apr 7;17(4):e88. doi: 10.2196/jmir.3515.

10.

Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study.

Wang CW, Chan CL, Mak KK, Ho SY, Wong PW, Ho RT.

ScientificWorldJournal. 2014;2014:874648. doi: 10.1155/2014/874648. Epub 2014 Jun 16.

11.

Problematic video game use: estimated prevalence and associations with mental and physical health.

Mentzoni RA, Brunborg GS, Molde H, Myrseth H, Skouverøe KJ, Hetland J, Pallesen S.

Cyberpsychol Behav Soc Netw. 2011 Oct;14(10):591-6. doi: 10.1089/cyber.2010.0260. Epub 2011 Feb 22.

PMID:
21342010
12.

Active gaming in Dutch adolescents: a descriptive study.

Simons M, Bernaards C, Slinger J.

Int J Behav Nutr Phys Act. 2012 Oct 2;9:118. doi: 10.1186/1479-5868-9-118.

13.

Pathological video-game use among youth ages 8 to 18: a national study.

Gentile D.

Psychol Sci. 2009 May;20(5):594-602. doi: 10.1111/j.1467-9280.2009.02340.x. Erratum in: Psychol Sci. 2009 Jun;20(6):785.

PMID:
19476590
14.

Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.

Király O, Griffiths MD, Urbán R, Farkas J, Kökönyei G, Elekes Z, Tamás D, Demetrovics Z.

Cyberpsychol Behav Soc Netw. 2014 Dec;17(12):749-54. doi: 10.1089/cyber.2014.0475.

15.

Psychopathological factors associated with problematic alcohol and problematic Internet use in a sample of adolescents in Germany.

Wartberg L, Brunner R, Kriston L, Durkee T, Parzer P, Fischer-Waldschmidt G, Resch F, Sarchiapone M, Wasserman C, Hoven CW, Carli V, Wasserman D, Thomasius R, Kaess M.

Psychiatry Res. 2016 Jun 30;240:272-7. doi: 10.1016/j.psychres.2016.04.057. Epub 2016 Apr 22.

PMID:
27138817
16.

Excessive computer game playing: evidence for addiction and aggression?

Grüsser SM, Thalemann R, Griffiths MD.

Cyberpsychol Behav. 2007 Apr;10(2):290-2.

PMID:
17474848
17.

Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.

Rehbein F, Kliem S, Baier D, Mößle T, Petry NM.

Addiction. 2015 May;110(5):842-51. doi: 10.1111/add.12849. Epub 2015 Mar 10.

PMID:
25598040
18.

Pathological video-gaming among Singaporean youth.

Choo H, Gentile DA, Sim T, Li D, Khoo A, Liau AK.

Ann Acad Med Singapore. 2010 Nov;39(11):822-9.

19.

Problematic computer game use among adolescents, younger and older adults.

Festl R, Scharkow M, Quandt T.

Addiction. 2013 Mar;108(3):592-9. doi: 10.1111/add.12016. Epub 2012 Nov 19. Review. Erratum in: Addiction. 2013 Mar;108(3):656.

PMID:
23078146
20.

The association between online gaming, social phobia, and depression: an internet survey.

Wei HT, Chen MH, Huang PC, Bai YM.

BMC Psychiatry. 2012 Jul 28;12:92. doi: 10.1186/1471-244X-12-92.

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