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Best matches for violence video games:

Playing violent video games and desensitization to violence. Brockmyer JF et al. Child Adolesc Psychiatr Clin N Am. (2015)

Daily violent video game playing and depression in preadolescent youth. Tortolero SR et al. Cyberpsychol Behav Soc Netw. (2014)

Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play. Greitemeyer T et al. Pers Soc Psychol Bull. (2014)

Search results

Items: 1 to 20 of 302

1.

The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.

Gao X, Weng L, Zhou Y, Yu H.

Front Psychol. 2017 Nov 14;8:1863. doi: 10.3389/fpsyg.2017.01863. eCollection 2017.

2.

For Video Games, Bad News Is Good News: News Reporting of Violent Video Game Studies.

Copenhaver A, Mitrofan O, Ferguson CJ.

Cyberpsychol Behav Soc Netw. 2017 Dec;20(12):735-739. doi: 10.1089/cyber.2017.0364. Epub 2017 Nov 17.

PMID:
29148827
3.

Screen Violence and Youth Behavior.

Anderson CA, Bushman BJ, Bartholow BD, Cantor J, Christakis D, Coyne SM, Donnerstein E, Brockmyer JF, Gentile DA, Green CS, Huesmann R, Hummer T, Krahé B, Strasburger VC, Warburton W, Wilson BJ, Ybarra M.

Pediatrics. 2017 Nov;140(Suppl 2):S142-S147. doi: 10.1542/peds.2016-1758T. Review.

PMID:
29093050
4.

Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content.

Stockdale L, Morrison RG, Palumbo R, Garbarino J, Silton RL.

Soc Cogn Affect Neurosci. 2017 Dec 1;12(12):1869-1880. doi: 10.1093/scan/nsx115.

5.

Effects of Exposure to Gun Violence in Movies on Children's Interest in Real Guns.

Dillon KP, Bushman BJ.

JAMA Pediatr. 2017 Nov 1;171(11):1057-1062. doi: 10.1001/jamapediatrics.2017.2229.

PMID:
28973535
6.

Grand Theft Auto is a "Sandbox" Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017).

Gabbiadini A, Bushman BJ, Riva P, Andrighetto L, Volpato C.

J Youth Adolesc. 2017 Dec;46(12):2460-2466. doi: 10.1007/s10964-017-0731-3. Epub 2017 Aug 23.

PMID:
28836184
7.

Are Associations Between "Sexist" Video Games and Decreased Empathy Toward Women Robust? A Reanalysis of Gabbiadini et al. 2016.

Ferguson CJ, Donnellan MB.

J Youth Adolesc. 2017 Dec;46(12):2446-2459. doi: 10.1007/s10964-017-0700-x. Epub 2017 Jun 21.

PMID:
28639206
8.

Neural Basis of Video Gaming: A Systematic Review.

Palaus M, Marron EM, Viejo-Sobera R, Redolar-Ripoll D.

Front Hum Neurosci. 2017 May 22;11:248. doi: 10.3389/fnhum.2017.00248. eCollection 2017. Review.

9.

Long-Time Exposure to Violent Video Games Does Not Show Desensitization on Empathy for Pain: An fMRI Study.

Gao X, Pan W, Li C, Weng L, Yao M, Chen A.

Front Psychol. 2017 May 2;8:650. doi: 10.3389/fpsyg.2017.00650. eCollection 2017.

10.

Examining human behavior in video games: The development of a computational model to measure aggression.

Lamb R, Annetta L, Hoston D, Shapiro M, Matthews B.

Soc Neurosci. 2017 Apr 24:1-17. doi: 10.1080/17470919.2017.1318777. [Epub ahead of print]

PMID:
28398138
11.

Video games: The bad, the ugly, and the (potentially) good.

Jarvis M.

Science. 2017 Mar 31;355(6332):1385. doi: 10.1126/science.355.6332.1385. No abstract available.

PMID:
28360296
12.

Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games: An fMRI Study.

Szycik GR, Mohammadi B, Münte TF, Te Wildt BT.

Front Psychol. 2017 Mar 8;8:174. doi: 10.3389/fpsyg.2017.00174. eCollection 2017.

13.

Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.

Liu Y, Lan H, Teng Z, Guo C, Yao D.

PLoS One. 2017 Mar 1;12(3):e0172940. doi: 10.1371/journal.pone.0172940. eCollection 2017.

14.

The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest.

Calvert SL, Appelbaum M, Dodge KA, Graham S, Nagayama Hall GC, Hamby S, Fasig-Caldwell LG, Citkowicz M, Galloway DP, Hedges LV.

Am Psychol. 2017 Feb-Mar;72(2):126-143. doi: 10.1037/a0040413. Review.

PMID:
28221065
15.

Social science's curious war with pop culture and how it was lost: The media violence debate and the risks it holds for social science.

Ferguson CJ, Beresin E.

Prev Med. 2017 Jun;99:69-76. doi: 10.1016/j.ypmed.2017.02.009. Epub 2017 Feb 14. Review.

PMID:
28212816
16.

Media Violence Effects on Children, Adolescents and Young Adults.

Anderson CA.

Health Prog. 2016 Jul;97(4):59-62.

PMID:
28165689
17.

Brief use of a specific gun in a violent game does not affect attitudes towards that gun.

Hilgard J, Engelhardt CR, Bartholow BD.

R Soc Open Sci. 2016 Nov 23;3(11):160310. doi: 10.1098/rsos.160310. eCollection 2016 Nov.

18.

Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games.

Krantz A, Shukla V, Knox M, Schrouder K.

J Psychol. 2017 Jan 2;151(1):76-87. doi: 10.1080/00223980.2016.1226744. Epub 2016 Sep 23.

PMID:
27662539
19.

The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.

DeCamp W, Ferguson CJ.

J Youth Adolesc. 2017 Feb;46(2):388-400. doi: 10.1007/s10964-016-0561-8. Epub 2016 Sep 12.

PMID:
27619379
20.

Design Effectiveness Analysis of a Media Literacy Intervention to Reduce Violent Video Games Consumption Among Adolescents: The Relevance of Lifestyles Segmentation.

Rivera R, Santos D, Brändle G, Cárdaba MÁ.

Eval Rev. 2016 Apr;40(2):142-61. doi: 10.1177/0193841X16666196. Epub 2016 Sep 7.

PMID:
27604300

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