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Items: 1 to 20 of 93

1.

Virtual Reality Clinical Research: Promises and Challenges.

Garrett B, Taverner T, Gromala D, Tao G, Cordingley E, Sun C.

JMIR Serious Games. 2018 Oct 17;6(4):e10839. doi: 10.2196/10839.

2.

Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability.

Castel AD, Qasmieh S, Greenberg D, Ellenberger N, Howell TH, Griffith C, Wilbourn BC, Ganesan K, Hussein N, Ralte G, Rakhmanina N.

JMIR Serious Games. 2018 Oct 15;6(4):e10213. doi: 10.2196/10213.

3.

The Untapped Potential of the Gaming Community: Narrative Review.

Goodman W, McFerran E, Purves R, Redpath I, Beeken RJ.

JMIR Serious Games. 2018 Sep 25;6(3):e10161. doi: 10.2196/10161.

4.

Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study.

Wang C, Yu G.

JMIR Serious Games. 2018 Sep 13;6(3):e16. doi: 10.2196/games.8908.

5.
6.

3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study.

Giunti G.

JMIR Serious Games. 2018 Aug 24;6(3):e11631. doi: 10.2196/11631.

7.

The Modification of Vital Signs According to Nursing Students' Experiences Undergoing Cardiopulmonary Resuscitation Training via High-Fidelity Simulation: Quasi-Experimental Study.

Fernández-Ayuso D, Fernández-Ayuso R, Del-Campo-Cazallas C, Pérez-Olmo JL, Matías-Pompa B, Fernández-Carnero J, Calvo-Lobo C.

JMIR Serious Games. 2018 Aug 15;6(3):e11061. doi: 10.2196/11061.

8.

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis.

Grant S, Spears A, Pedersen ER.

JMIR Serious Games. 2018 Jul 26;6(3):e15. doi: 10.2196/games.9327.

9.

Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research.

Jerdan SW, Grindle M, van Woerden HC, Kamel Boulos MN.

JMIR Serious Games. 2018 Jul 6;6(3):e14. doi: 10.2196/games.9226. Review.

10.

Indigenous Adolescents' Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment.

Shepherd M, Merry S, Lambie I, Thompson A.

JMIR Serious Games. 2018 Jul 5;6(3):e13. doi: 10.2196/games.8752.

11.

Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation.

Chon SH, Hilgers S, Timmermann F, Dratsch T, Plum PS, Berlth F, Datta R, Alakus H, Schlößer HA, Schramm C, Pinto Dos Santos D, Bruns C, Kleinert R.

JMIR Serious Games. 2018 Jul 4;6(3):e10693. doi: 10.2196/10693.

12.

Physical Wellness Among Gaming Adults: Cross-Sectional Study.

Arnaez J, Frey G, Cothran D, Lion M, Chomistek A.

JMIR Serious Games. 2018 Jun 12;6(2):e12. doi: 10.2196/games.9571.

13.

A Mobile Game to Support Smoking Cessation: Prototype Assessment.

Raiff BR, Fortugno N, Scherlis DR, Rapoza D.

JMIR Serious Games. 2018 Jun 7;6(2):e11. doi: 10.2196/games.9599.

14.

Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial.

Boendermaker WJ, Gladwin TE, Peeters M, Prins PJM, Wiers RW.

JMIR Serious Games. 2018 May 23;6(2):e10. doi: 10.2196/games.8364.

15.

Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study.

Motz P, Gray M, Sawyer T, Kett J, Danforth D, Maicher K, Umoren R.

JMIR Serious Games. 2018 May 11;6(2):e8. doi: 10.2196/games.9611.

16.

Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial.

Pramana G, Parmanto B, Lomas J, Lindhiem O, Kendall PC, Silk J.

JMIR Serious Games. 2018 May 10;6(2):e9. doi: 10.2196/games.8902.

17.

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study.

Metcalf M, Rossie K, Stokes K, Tallman C, Tanner B.

JMIR Serious Games. 2018 Apr 16;6(2):e7. doi: 10.2196/games.9231.

18.

Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis.

Vervaeke J, Van Looy J, Hoorelbeke K, Baeken C, Koster EH.

JMIR Serious Games. 2018 Apr 5;6(2):e6. doi: 10.2196/games.8609.

19.

Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial.

McBain T, Weston M, Crawshaw P, Haighton C, Spears I.

JMIR Serious Games. 2018 Mar 27;6(1):e4. doi: 10.2196/games.7758.

20.

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study.

Simões M, Bernardes M, Barros F, Castelo-Branco M.

JMIR Serious Games. 2018 Mar 20;6(1):e5. doi: 10.2196/games.8428.

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