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Items: 6

1.

Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games.

Bevilacqua F, Engström H, Backlund P.

Sensors (Basel). 2019 Jun 28;19(13). pii: E2877. doi: 10.3390/s19132877.

2.

Research challenges in prehospital care: the need for a simulation-based prehospital research laboratory.

Maurin Söderholm H, Andersson H, Andersson Hagiwara M, Backlund P, Bergman J, Lundberg L, Sjöqvist BA.

Adv Simul (Lond). 2019 Feb 13;4:3. doi: 10.1186/s41077-019-0090-0. eCollection 2019.

3.

Connecting the Links: Narratives, Simulations and Serious Games in Prehospital Training.

Heldal I, Backlund P, Johannesson M, Lebram M, Lundberg L.

Stud Health Technol Inform. 2017;235:343-347.

PMID:
28423811
4.

Measuring participants' immersion in healthcare simulation: the development of an instrument.

Hagiwara MA, Backlund P, Söderholm HM, Lundberg L, Lebram M, Engström H.

Adv Simul (Lond). 2016 May 23;1:17. doi: 10.1186/s41077-016-0018-x. eCollection 2016.

5.

The impact of contextualization on immersion in healthcare simulation.

Engström H, Andersson Hagiwara M, Backlund P, Lebram M, Lundberg L, Johannesson M, Sterner A, Maurin Söderholm H.

Adv Simul (Lond). 2016 Mar 8;1:8. doi: 10.1186/s41077-016-0009-y. eCollection 2016.

6.

Computer game-based upper extremity training in the home environment in stroke persons: a single subject design.

Slijper A, Svensson KE, Backlund P, Engström H, Sunnerhagen KS.

J Neuroeng Rehabil. 2014 Mar 13;11:35. doi: 10.1186/1743-0003-11-35.

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