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Items: 12

1.

Predicting Adolescent Adjustment and Well-Being: The Interplay between Socio-Emotional and Personal Factors.

de la Barrera U, Schoeps K, Gil-Gómez JA, Montoya-Castilla I.

Int J Environ Res Public Health. 2019 Nov 22;16(23). pii: E4650. doi: 10.3390/ijerph16234650.

2.

Virtual reality exercise intradialysis to improve physical function: A feasibility randomized trial.

Segura-Ortí E, Pérez-Domínguez B, Ortega-Pérez de Villar L, Meléndez-Oliva E, Martínez-Gramage J, García-Maset R, Gil-Gómez JA.

Scand J Med Sci Sports. 2019 Jan;29(1):89-94. doi: 10.1111/sms.13304. Epub 2018 Oct 7.

PMID:
30230041
3.

Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review.

Mesa-Gresa P, Gil-Gómez H, Lozano-Quilis JA, Gil-Gómez JA.

Sensors (Basel). 2018 Aug 1;18(8). pii: E2486. doi: 10.3390/s18082486.

4.

USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems.

Gil-Gómez JA, Manzano-Hernández P, Albiol-Pérez S, Aula-Valero C, Gil-Gómez H, Lozano-Quilis JA.

Sensors (Basel). 2017 Jul 7;17(7). pii: E1589. doi: 10.3390/s17071589.

5.

The Effect of Balance Training on Postural Control in Patients with Parkinson's Disease Using a Virtual Rehabilitation System.

Albiol-Pérez S, Gil-Gómez JA, Muñoz-Tomás MT, Gil-Gómez H, Vial-Escolano R, Lozano-Quilis JA.

Methods Inf Med. 2017 Mar 23;56(2):138-144. doi: 10.3414/ME16-02-0004. Epub 2017 Feb 28.

PMID:
28244545
6.

Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trial.

Lozano-Quilis JA, Gil-Gómez H, Gil-Gómez JA, Albiol-Pérez S, Palacios-Navarro G, Fardoun HM, Mashat AS.

JMIR Serious Games. 2014 Nov 12;2(2):e12. doi: 10.2196/games.2933.

7.

Improvement in balance using a virtual reality-based stepping exercise: a randomized controlled trial involving individuals with chronic stroke.

Lloréns R, Gil-Gómez JA, Alcañiz M, Colomer C, Noé E.

Clin Rehabil. 2015 Mar;29(3):261-8. doi: 10.1177/0269215514543333. Epub 2014 Jul 23.

PMID:
25056999
8.

The role of virtual motor rehabilitation: a quantitative analysis between acute and chronic patients with acquired brain injury.

Albiol-Pérez S, Gil-Gómez JA, Llorens R, Alcañiz M, Font CC.

IEEE J Biomed Health Inform. 2014 Jan;18(1):391-8. doi: 10.1109/JBHI.2013.2272101.

PMID:
24403439
9.

Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury.

Gil-Gómez JA, Lloréns R, Alcañiz M, Colomer C.

J Neuroeng Rehabil. 2011 May 23;8:30. doi: 10.1186/1743-0003-8-30.

10.

eBaViR, easy balance virtual rehabilitation system: a study with patients.

González-Fernández M, Gil-Gómez JA, Alcañiz M, Noé E, Colomer C.

Stud Health Technol Inform. 2010;154:61-6.

PMID:
20543271
11.

Influence of tracking feedback in user motor response in rehabilitation therapy.

Albiol S, Gil-Gómez JA, Alcañiz M.

Stud Health Technol Inform. 2010;154:34-8.

PMID:
20543265
12.

Mixed reality for neurosurgery: a novel prototype.

Alcañiz Raya M, Varvaro Marcinek H, Martinez Saez JM, Torres Sanchez R, Juan Lizandra MC, Monserrat Aranda C, Gil Gomez JA.

Stud Health Technol Inform. 2003;94:11-5.

PMID:
15455855

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