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Items: 3

1.

Women Keep it Real: Avatar Gender Choice in League of Legends.

Ratan RA, Fordham JA, Leith AP, Williams D.

Cyberpsychol Behav Soc Netw. 2019 Apr;22(4):254-257. doi: 10.1089/cyber.2018.0302. Epub 2019 Mar 8.

PMID:
30848667
2.

Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications.

Huang KT, Ball C, Francis J, Ratan R, Boumis J, Fordham J.

Cyberpsychol Behav Soc Netw. 2019 Feb;22(2):105-110. doi: 10.1089/cyber.2018.0150. Epub 2019 Jan 18.

3.

Virtual muscularity: a content analysis of male video game characters.

Martins N, Williams DC, Ratan RA, Harrison K.

Body Image. 2011 Jan;8(1):43-51. doi: 10.1016/j.bodyim.2010.10.002. Epub 2010 Nov 18.

PMID:
21093394

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