Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals

Biomed Res Int. 2019 Apr 17:2019:5021914. doi: 10.1155/2019/5021914. eCollection 2019.

Abstract

Objective: Virtual reality (VR) is an advanced technology that can be used to attenuate pain. The present study aimed to investigate which method was more effective for pain management: VR combined with exercise imagery or VR distraction.

Methods: Fifty-two healthy students participated in this randomized cross-over controlled trial. One VR-based task aimed to passively use the imagery of driving a car as a distraction intervention (the driving group), whereas the other VR-based task aimed to use exercise imagery (running) to actively engage the participants in movement (the running group). The mechanical pressure pain thresholds of the quadriceps and forearm and the heat pain threshold of the hand of each subject were measured before, during, and after each VR task. The differences between the values at each time point and the differences between the groups were analyzed.

Results: The pressure and heat pain thresholds were significantly greater during VR task than those before VR task in both driving and running groups. The changes in the pressure pain thresholds that occurred during VR task were significantly higher in the running group than in the driving group. The difference between groups gradually declined after VR task. Conversely, there was no significant difference in the changes in the heat pain thresholds between the groups both during VR task and after VR task.

Conclusions: VR combined with exercise imagery has a greater effect on pressure pain thresholds, but not heat pain thresholds, than VR distraction.

MeSH terms

  • Adult
  • Exercise / physiology
  • Exercise / psychology
  • Female
  • Humans
  • Imagery, Psychotherapy
  • Male
  • Pain / physiopathology
  • Pain / prevention & control*
  • Pain Measurement*
  • Pain Perception / physiology*
  • Pain Threshold
  • Task Performance and Analysis
  • User-Computer Interface
  • Virtual Reality*
  • Young Adult