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Arq Neuropsiquiatr. 2018 Feb;76(2):78-84. doi: 10.1590/0004-282X20170195.

Effect of virtual reality in Parkinson's disease: a prospective observational study.

Author information

1
Instituto Federal de Educação, Ciência e Tecnologia do Paraná, Curitiba PR, Brasil.
2
Universidade Tuiuti do Paraná, Departamento de Otoneurologia, Curitiba PR, Brasil.
3
Universidade Federal do Paraná, Hospital de Clínicas, Serviço de Neurologia, Curitiba PR, Brasil.
4
Instituto Federal de Educação, Ciência e Tecnologia do Paraná, Departamento de Fisioterapia, Curitiba PR, Brasil.

Abstract

OBJECTIVE:

To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease.

METHODS:

Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games.

RESULTS:

Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation.

CONCLUSION:

The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.

PMID:
29489960
DOI:
10.1590/0004-282X20170195
[Indexed for MEDLINE]
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