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Am J Hosp Palliat Care. 2018 Apr;35(4):592-600. doi: 10.1177/1049909117723619. Epub 2017 Aug 7.

End-of-Life Conversation Game Increases Confidence for Having End-of-Life Conversations for Chaplains-in-Training.

Author information

1
1 Department of Medicine and Humanities, Pennsylvania State University College of Medicine, Hershey, PA, USA.
2
2 Penn State Milton S. Hershey Medical Center, Hershey, PA, USA.
3
3 Pennsylvania State University College of Medicine, Hershey, PA, USA.
4
4 Department of Pediatrics and Humanities, Pennsylvania State University College of Medicine, Hershey, PA, USA.

Abstract

CONTEXT:

Discussing end-of-life issues with patients is an essential role for chaplains. Few tools are available to help chaplains-in-training develop end-of-life communication skills.

OBJECTIVE:

This study aimed to determine whether playing an end-of-life conversation game increases the confidence for chaplain-in-trainings to discuss end-of-life issues with patients.

METHODS:

We used a convergent mixed methods design. Chaplains-in-training played the end-of-life conversation game twice over 2 weeks. For each game, pre- and postgame questionnaires measured confidence discussing end-of-life issues with patients and emotional affect. Between games, chaplains-in-training discussed end-of-life issues with an inpatient. One week after game 2, chaplains-in-training were individually interviewed. Quantitative data were analyzed using descriptive statistics and Wilcoxon rank-sum t tests. Content analysis identified interview themes. Quantitative and qualitative data sets were then integrated using a joint display.

RESULTS:

Twenty-three chaplains-in-training (52% female; 87% Caucasian; 70% were in year 1 of training) completed the study. Confidence scores (scale: 15-75; 75 = very confident) increased significantly after each game, increasing by 10.0 points from pregame 1 to postgame 2 ( P < .001). Positive affect subscale scores also increased significantly after each game, and shyness subscale scores decreased significantly after each game. Content analysis found that chaplains-in-training found the game to be a positive, useful experience and reported that playing twice was beneficial (not redundant).

CONCLUSION:

Mixed methods analysis suggest that an end-of-life conversation game is a useful tool that can increase chaplain-in-trainings' confidence for initiating end-of-life discussions with patients. A larger sample size is needed to confirm these findings.

KEYWORDS:

communication; end-of-life conversations; health games; palliative care; pastoral care; terminal care

PMID:
28782376
DOI:
10.1177/1049909117723619
[Indexed for MEDLINE]

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