Format

Send to

Choose Destination
Games Health J. 2017 Apr;6(2):75-86. doi: 10.1089/g4h.2016.0066. Epub 2017 Feb 23.

Incorporating Behavioral Techniques into a Serious Videogame for Children.

Author information

1
USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine , Houston, Texas.

Abstract

INTRODUCTION:

Little is known about how to design serious videogames for children. The purpose of this article is to describe how behavior change techniques promoting self-regulation were incorporated into a serious videogame to help children consume more fruits and vegetables (FVs) and the extent to which these techniques were used by players. A secondary goal is to contribute to the body of scientific knowledge regarding how to design effective serious videogames for children.

MATERIALS AND METHODS:

This research examines the gameplay data from an effective 10-episode online serious videogame promoting FV consumption to preadolescent children in the United States (roughly 9-11-year-olds).

RESULTS:

Children participated in the self-regulation components. Modifications to reduce potential cognitive overload and inform future game design were identified.

CONCLUSION:

This research provided suggestive evidence that behavior change techniques promoting self-regulation can be successfully integrated into a serious videogame for children without detracting from game appeal. It also emphasizes the importance of formative research to the design of an appealing game where children understand and can successfully perform the behavior change procedures.

KEYWORDS:

Behavioral health; Nutrition; Self-regulation; Videos

PMID:
28231024
PMCID:
PMC5397239
DOI:
10.1089/g4h.2016.0066
[Indexed for MEDLINE]
Free PMC Article

Supplemental Content

Full text links

Icon for Atypon Icon for PubMed Central
Loading ...
Support Center