Format

Send to

Choose Destination
J Nutr Educ Behav. 2016 May;48(5):326-330.e1. doi: 10.1016/j.jneb.2016.02.004.

Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.

Author information

1
US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX. Electronic address: kcullen@bcm.edu.
2
US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX.

Abstract

OBJECTIVE:

Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study.

METHODS:

A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA.

RESULTS:

There was a significant group by time effect for vegetables at 6 months (P = .01); Action (P = .01) and coping (P = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast (P = .009), lunch (P = .01), and snack (P < .001).

CONCLUSIONS AND IMPLICATIONS:

Setting meal-specific goals and action or coping plans may enable children to overcome barriers and consume FV.

KEYWORDS:

children; fruit; implementation intentions; vegetables; video game

PMID:
27169641
PMCID:
PMC4867052
DOI:
10.1016/j.jneb.2016.02.004
[Indexed for MEDLINE]
Free PMC Article

Supplemental Content

Full text links

Icon for Elsevier Science Icon for PubMed Central
Loading ...
Support Center