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Games Health J. 2013 Jun;2(3):119-26. doi: 10.1089/g4h.2013.0034.

Gaming, Adiposity, and Obesogenic Behaviors Among Children.

Author information

1
1 Baylor College of Medicine , Houston, Texas; and Editor, Games for Health Journal: Research, Development, and Clinical Applications.
2
2 Children's Hospital of Eastern Ontario Research Institute , Ottawa, Ontario, Canada .
3
3 University of Arizona , Tucson, Arizona.
4
4 University of Auckland , Auckland, New Zealand .
5
5 University of Massachusetts , Worcester, Massachusetts.
6
6 EMGO Institute for Health and Care Research , VU, Body@Work, Amsterdam, The Netherlands .
7
7 TNO , Leiden and Amsterdam, The Netherlands .
8
8 Pennington Biomedical Research of the Louisiana State University , Baton Rouge, Louisiana.

Abstract

Videogames in general have been maligned for causing obesity because of their inherent sedentariness, whereas exergames have been both maligned for requiring low levels of activity and extolled for requiring physical activity to move game play along. The intensity and duration of physical activity resulting from exergame play have shown varying results, and they have been explored for use in obesity treatment and prevention, primarily among children. Other videogames have been developed and tested to help children change their diet and physical activity practices with various outcomes. As a field of inquiry, we are in the earliest stages of understanding how, or under what circumstances, videogames can influence all these behavioral and health outcomes. To deal with these complexities, we have assembled a group of investigators who have made important, but diverse, contributions to this research agenda and asked them to address five key child obesity-related issues in a Roundtable format. Brief biosketches are presented at the end of this article.

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