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Games Health J. 2012 Apr;1(2):139-52. doi: 10.1089/g4h.2011.0008.

Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review.

Author information

1
1 Institute of Sport Gerontology, German Sport University Cologne , Cologne, Germany .
2
2 Neuroscience Research , Randwick, New South Wales, Australia .

Abstract

In recent years the use of videogame technology has increased within the domain of health, in particular to facilitate rehabilitation following a stroke or fall. This review presents an overview of how videogame technologies can be used to address health issues contributing to reduced independence in older adults. Four themes were identified: (1) hardware, (2) software, (3) health issues addressed using videogames, and (4) clinicians' perspectives. Several recommendations have been proposed to build upon the use and integration of videogame technology into rehabilitation and training for older adults. In particular, the use of videogames for health requires an appropriate game classification system for development of games that are appropriate for the physical, cognitive, and social requirements of older adults or those living with a disability.

PMID:
26193189
DOI:
10.1089/g4h.2011.0008

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