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Disabil Rehabil. 2017 Feb;39(4):385-388. doi: 10.3109/09638288.2014.934925. Epub 2015 Mar 5.

Cognitive training on stroke patients via virtual reality-based serious games.

Author information

1
a School of Psychology and Life Sciences, Lusophone University of Humanities and Technologies , Lisbon , Portugal.
2
b COPELABS - Cognition and People-centric Computing Laboratories , Lisbon , Portugal , and.
3
c CMRA - Centro de Medicina de Reabilitação de Alcoitão , Sintra , Portugal.

Abstract

PURPOSE:

Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients.

METHODS:

A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control.

RESULTS:

The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls.

CONCLUSIONS:

Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation. Implications for Rehabilitation Improvements in memory and attention functions following a virtual reality-based serious games intervention. Training of daily-life activities using a virtual reality application. Accessibility to training contents.

KEYWORDS:

Cognitive training; neuropsychological rehabilitation; stroke; virtual reality

PMID:
25739412
DOI:
10.3109/09638288.2014.934925
[Indexed for MEDLINE]

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