Format

Send to

Choose Destination
Int J Public Health. 2015 Feb;60(2):257-66. doi: 10.1007/s00038-014-0643-x. Epub 2014 Dec 31.

Online gaming and risks predict cyberbullying perpetration and victimization in adolescents.

Author information

1
Department of Health Promotion and Health Education, National Taiwan Normal University, 162 Ho-Ping E. Rd Sec.1, Taipei, 10610, Taiwan, fongchingchang@ntnu.edu.tw.

Abstract

OBJECTIVES:

The present study examined factors associated with the emergence and cessation of youth cyberbullying and victimization in Taiwan.

METHODS:

A total of 2,315 students from 26 high schools were assessed in the 10th grade, with follow-up performed in the 11th grade. Self-administered questionnaires were collected in 2010 and 2011. Multiple logistic regression was conducted to examine the factors.

RESULTS:

Multivariate analysis results indicated that higher levels of risk factors (online game use, exposure to violence in media, internet risk behaviors, cyber/school bullying experiences) in the 10th grade coupled with an increase in risk factors from grades 10 to 11 could be used to predict the emergence of cyberbullying perpetration/victimization. In contrast, lower levels of risk factors in the 10th grade and higher levels of protective factors coupled with a decrease in risk factors predicted the cessation of cyberbullying perpetration/victimization.

CONCLUSION:

Online game use, exposure to violence in media, Internet risk behaviors, and cyber/school bullying experiences can be used to predict the emergence and cessation of youth cyberbullying perpetration and victimization.

PMID:
25549613
DOI:
10.1007/s00038-014-0643-x
[Indexed for MEDLINE]

Supplemental Content

Full text links

Icon for Springer
Loading ...
Support Center