Vigilance on the move: video game-based measurement of sustained attention

Ergonomics. 2014;57(9):1315-36. doi: 10.1080/00140139.2014.921329. Epub 2014 Jul 8.

Abstract

Vigilance represents the capacity to sustain attention to any environmental source of information over prolonged periods on watch. Most stimuli used in vigilance research over the previous six decades have been relatively simple and often purport to represent important aspects of detection and discrimination tasks in real-world settings. Such displays are most frequently composed of single stimulus presentations in discrete trials against a uniform, often uncluttered background. The present experiment establishes a dynamic, first-person perspective vigilance task in motion using a video-game environment. 'Vigilance on the move' is thus a new paradigm for the study of sustained attention. We conclude that the stress of vigilance extends to the new paradigm, but whether the performance decrement emerges depends upon specific task parameters. The development of the task, the issues to be resolved and the pattern of performance, perceived workload and stress associated with performing such dynamic vigilance are reported.

Practitioner summary: The present experiment establishes a dynamic, first-person perspective movement-based vigilance task using a video-game environment. 'Vigilance on the move' is thus a new paradigm for the evaluation of sustained attention in operational environments in which individuals move as they monitor their environment. Issues addressed in task development are described.

Keywords: monitoring; sustained attention; video games; vigilance; workload.

MeSH terms

  • Adolescent
  • Attention*
  • Female
  • Humans
  • Male
  • Motion*
  • Pattern Recognition, Visual*
  • Practice, Psychological
  • Psychophysics
  • Stress, Psychological / psychology
  • Task Performance and Analysis*
  • Time Factors
  • Video Games / psychology*
  • Workload / psychology
  • Young Adult