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Ergonomics. 2014;57(4):471-89. doi: 10.1080/00140139.2014.895856. Epub 2014 Mar 25.

Evidence-based guidelines for wise use of electronic games by children.

Author information

1
a School of Physiotherapy , Curtin University , Perth , Australia.

Abstract

Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence child-e-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research.

KEYWORDS:

Video games; adolescents; computer games; health; physical activity

PMID:
24665962
DOI:
10.1080/00140139.2014.895856
[Indexed for MEDLINE]

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