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Technol Health Care. 2012;20(6):501-10. doi: 10.3233/THC-2012-0696.

Can balance in children with cerebral palsy improve through use of an activity promoting computer game?

Author information

1
Department of Rehabilitation, School of Health Sciences, Jönköping University, 55111Jönköping, Sweden. Nerrolyn.ramstrand@hhj.hj.se

Abstract

INTRODUCTION:

This study aimed to evaluate if use of an activity promoting computer game, used in the home (Nintendo Wii Fit; Nintendo Co Ltd, Japan), could influence balance related outcome measures in children with cerebral palsy.

METHOD:

Eighteen children with hemiplegic or diplegic cerebral palsy were recruited for the study. A randomised cross-over design was used with children tested at baseline, after five weeks of playing Wii Fit games and after five weeks without any intervention. Outcome measures of interest included: performance on the modified sensory organisation test, reactive balance test and rhythmic weight shift test.

RESULTS:

No significant difference was observed between testing occasions for any of the balance measures investigated (p > 0.05).

CONCLUSION:

Our results suggest that use of a Nintendo Wii balance board and Wii Fit software for a minimum of thirty minutes per day in the patient's own home, over a five week period, is not effective as a balance training tool in children with cerebral palsy.

PMID:
23187015
DOI:
10.3233/THC-2012-0696
[Indexed for MEDLINE]

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