Gaming against medical errors: methods and results from a design game on CPOE

Stud Health Technol Inform. 2009:148:188-96.

Abstract

The paper presents design game as a technique for participatory design for a Computerized Decision Support System (CDSS) for minimizing medical errors. Design game is used as a technique for working with the skills of users, the complexity of the use practice and the negotiation of design here within the challenging domain of medication. The paper presents a developed design game based on game inspiration from a computer game, theoretical inspiration on electronic decision support, and empirical grounding in scenarios of medical errors. The game has been played in a two-hour workshop with six clinicians. The result is presented as a list of central themes for design of CDSS and derived design principles from these themes. These principles are currently under further exploration in follow up prototype based activities.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Decision Support Systems, Clinical
  • Games, Experimental*
  • Humans
  • Medical Errors / prevention & control*
  • Medical Order Entry Systems*
  • Risk Management / methods*