Format

Send to

Choose Destination
Cyberpsychol Behav. 2009 Oct;12(5):567-72. doi: 10.1089/cpb.2009.0079.

Children and video games: addiction, engagement, and scholastic achievement.

Author information

1
Division of Communication Research, Wee Kim Wee School of Communication & Information, Nanyang Technological University, Singapore. marko@ntu.edu.sg

Abstract

The aim of this study is to assess the relationship between video gaming habits and elementary school students' academic performance. More specifically, we seek to examine the usefulness of a distinction between addiction and high engagement and assess the predictive validity of these concepts in the context of scholastic achievement. Three hundred thirty-three children ages 8 to 12 years from two primary schools in Singapore were selected to participate in this study. A survey utilizing Danforth's Engagement-Addiction (II) scale and questions from DSM-IV was used to collect information from the schoolchildren, while their grades were obtained directly from their teachers. The findings indicate that addiction tendencies are consistently negatively related to scholastic performance, while no such relationship is found for either time spent playing games or for video game engagement. The implications of these findings are discussed.

PMID:
19624263
DOI:
10.1089/cpb.2009.0079
[Indexed for MEDLINE]

Supplemental Content

Full text links

Icon for Atypon
Loading ...
Support Center