Format

Send to

Choose Destination
Pediatr Exerc Sci. 2007 Aug;19(3):334-43.

Energy expended playing video console games: an opportunity to increase children's physical activity?

Author information

1
Clinical Trials Research Unit, University of Auckland, Auckland, New Zealand.

Abstract

This study sought to quantify the energy expenditure and physical activity associated with playing the "new generation" active and nonactive console-based video games in 21 children ages 10-14 years. Energy expenditure (kcal) derived from oxygen consumption (VO2) was continuously assessed while children played nonactive and active console video games. Physical activity was assessed continuously using the Actigraph accelerometer. Significant (p < .001) increases from baseline were found for energy expenditure (129-400%), heart rate (43-84%), and activity counts (122-1288 versus 0-23) when playing the active console video games. Playing active console video games over short periods of time is similar in intensity to light to moderate traditional physical activities such as walking, skipping, and jogging.

PMID:
18019591
DOI:
10.1123/pes.19.3.334
[Indexed for MEDLINE]

Supplemental Content

Full text links

Icon for Sheridan PubFactory
Loading ...
Support Center