A virtual reality environment for designing and fitting neural prosthetic limbs

IEEE Trans Neural Syst Rehabil Eng. 2007 Mar;15(1):9-15. doi: 10.1109/TNSRE.2007.891369.

Abstract

Building and testing novel prosthetic limbs and control algorithms for functional electrical stimulation (FES) is expensive and risky. Here, we describe a virtual reality environment (VRE) to facilitate and accelerate the development of novel systems. In the VRE, subjects/patients can operate a simulated limb to interact with virtual objects. Realistic models of all relevant musculoskeletal and mechatronic components allow the development of entire prosthetic systems in VR before introducing them to the patient. The system is used both by engineers as a development tool and by clinicians to fit prosthetic devices to patients.

Publication types

  • Evaluation Study
  • Research Support, Non-U.S. Gov't
  • Research Support, U.S. Gov't, Non-P.H.S.

MeSH terms

  • Artificial Limbs*
  • Computer Simulation
  • Computer-Aided Design*
  • Environment*
  • Equipment Failure Analysis
  • Humans
  • Models, Biological
  • Nervous System Diseases / physiopathology*
  • Nervous System Diseases / rehabilitation*
  • Prosthesis Design / methods
  • Robotics / instrumentation
  • Robotics / methods
  • Therapy, Computer-Assisted / methods*
  • User-Computer Interface*