Format

Send to

Choose Destination
See comment in PubMed Commons below
Cyberpsychol Behav. 2006 Dec;9(6):772-5.

Motivations for play in online games.

Author information

1
Department of Communication, Stanford University, Palo Alto, California 94305, USA. nyee@stanford.edu

Abstract

An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

PMID:
17201605
DOI:
10.1089/cpb.2006.9.772
[Indexed for MEDLINE]
PubMed Commons home

PubMed Commons

0 comments
How to join PubMed Commons

    Supplemental Content

    Full text links

    Icon for Mary Ann Liebert, Inc.
    Loading ...
    Support Center