The style panel (Style:Edit Global Style) contains detailed controls for all drawing styles, colors, and labels, and is where much of Cn3D's flexibility is contained. In fact, all of the options in the Style:Rendering Shortcuts and Style:Coloring Shortcuts menus are simply convenient shortcuts to different combinations of options in the style panel.
The style panel's Settings tab has four columns of settings for the various structure elements identified on the left; these settings are applied globally to all structures. "On/Off" controls whether the elements are displayed (as well as what type of backbones are used), "Rendering" controls the geometry used to render the elements, and "Color Scheme" controls the elements' colors. Most of these can be set independently, with the exception that worm style can only be used for virtual backbones. The rightmost "User Color" column can be used to set colors for structural elements when the "User Selection" color scheme is chosen. The overall background color is also set this way.
The style panel's Label tab controls labeling of backbones, chain termini, and ions. (The actual fonts used are set from the File:Set Fonts controls in the structure window.)
The style panel's Details tab allows specific control of some geometric properties of the rendering. For example, the Details:Worm tube radius setting controls how thick the worm backbone is when a worm display is chosen.
The Style:Annotate panel is discussed separately in the annotation chapter, but briefly, allows one to set different styles and labeling for specific user-selected residues, to set them apart from the rest of the structure.
Lastly, the File:Preferences:Quality tab controls the "quality" of the OpenGL rendering. All seemingly smooth and rounded objects in OpenGL are actually constructed out of many small flat polygons. The controls on this panel determine how fine a mesh of smaller polygons is used to construct the larger objects. The popup menus give detailed settings, while the three buttons on the right are a convenience to adjust the menus to predetermined settings. There is a tradeoff between the apparent smoothness of the objects and the speed at which they are rendered: more and smaller polygons give an object a nicer rounded appearance, but take longer to draw. Thus on an older computer, a lower quality setting may be necessary for Cn3D to respond quickly enough to be useful interactively. Conversely, on a fast computer, or for saving a prettier picture as a PNG image where speed is not an issue, a high quality setting may be preferable. You can also choose between orthographic and perspective projections.
Some examples using custom settings:
Here is an image saved by File:Export PNG. This is PDB entry 1D5R, showing a close-up of the inhibitor in the active site, with element-colored wireframe sidechains, temperature-colored worm backbone, secondary structure-colored 3-d objects, and PDB-numbered labels every 5 residues. These are all set up in the Style:Edit Global Style panel.
To the right of the image is a link to a datafile of the same structure saved by File:Save. Clicking on this link will bring the structure up in Cn3D, with the initial view the same as the static image file. So for example, the user can zoom out (View:Zoom Out or View:Reset) to see how the surface of the protein has a higher temperature (more motion in the crystal) than the tightly packed core region. This demonstrates how Cn3D can be used to create and view interactive figures in a digital publication; see the annotation chapter for more on this topic.
... and click here to launch this figure in Cn3D
Here is another view of the same protein, with a wireframe backbone colored by secondary structure, 3-d objects colored by domain, and (partially transparent) solvent.
... and click here to launch this figure in Cn3D