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Results: 1 to 20 of 220

1.

Daily Violent Video Game Playing and Depression in Preadolescent Youth.

Tortolero SR, Peskin MF, Baumler ER, Cuccaro PM, Elliott MN, Davies SL, Lewis TH, Banspach SW, Kanouse DE, Schuster MA.

Cyberpsychol Behav Soc Netw. 2014 Jul 9. [Epub ahead of print]

PMID:
25007237
[PubMed - as supplied by publisher]
2.

Youth risk behavior surveillance - United States, 2013.

Kann L, Kinchen S, Shanklin SL, Flint KH, Kawkins J, Harris WA, Lowry R, Olsen EO, McManus T, Chyen D, Whittle L, Taylor E, Demissie Z, Brener N, Thornton J, Moore J, Zaza S; Division of Adolescent and School Health, National Center for HIV/AIDS, Viral Hepatitis, STD, and TB Prevention, CDC.

MMWR Surveill Summ. 2014 Jun 13;63 Suppl 4:1-168.

PMID:
24918634
[PubMed - in process]
Free Article
3.

Applying risk and resilience models to predicting the effects of media violence on development.

Prot S, Gentile DA.

Adv Child Dev Behav. 2014;46:215-44. Review.

PMID:
24851351
[PubMed - indexed for MEDLINE]
4.

Protective effects of parental monitoring of children's media use: a prospective study.

Gentile DA, Reimer RA, Nathanson AI, Walsh DA, Eisenmann JC.

JAMA Pediatr. 2014 May;168(5):479-84. doi: 10.1001/jamapediatrics.2014.146.

PMID:
24686493
[PubMed - indexed for MEDLINE]
5.

Mediators and moderators of long-term effects of violent video games on aggressive behavior: practice, thinking, and action.

Gentile DA, Li D, Khoo A, Prot S, Anderson CA.

JAMA Pediatr. 2014 May;168(5):450-7. doi: 10.1001/jamapediatrics.2014.63.

PMID:
24663396
[PubMed - indexed for MEDLINE]
6.

Insecure lives: zombies, global health, and the totalitarianism of generalization.

Pokornowski S.

Lit Med. 2013 Fall;31(2):216-34. No abstract available.

PMID:
24620649
[PubMed - indexed for MEDLINE]
7.

Imaging's insights into human violence.

Church EJ.

Radiol Technol. 2014 Mar-Apr;85(4):417-41; quiz 442-4.

PMID:
24614436
[PubMed - in process]
8.

Action game experimental evidence for effects on aggression and visuospatial cognition: similarities, differences, and one rather foolish question.

Ferguson CJ.

Front Psychol. 2014 Feb 7;5:88. doi: 10.3389/fpsyg.2014.00088. eCollection 2014. No abstract available.

PMID:
24570673
[PubMed]
Free PMC Article
9.

Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

Ybarra ML, Huesmann LR, Korchmaros JD, Reisner SL.

Aggress Behav. 2014 Jul;40(4):345-58. doi: 10.1002/ab.21526. Epub 2014 Jan 24.

PMID:
24464267
[PubMed - in process]
10.

Assessment of active play, inactivity and perceived barriers in an inner city neighborhood.

Kottyan G, Kottyan L, Edwards NM, Unaka NI.

J Community Health. 2014 Jun;39(3):538-44. doi: 10.1007/s10900-013-9794-6.

PMID:
24306236
[PubMed - in process]
11.

The benefits of playing video games.

Granic I, Lobel A, Engels RC.

Am Psychol. 2014 Jan;69(1):66-78. doi: 10.1037/a0034857. Epub 2013 Dec 2.

PMID:
24295515
[PubMed - in process]
12.

Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial.

Siervo M, Sabatini S, Fewtrell MS, Wells JC.

Eur J Clin Nutr. 2013 Dec;67(12):1322-4. doi: 10.1038/ejcn.2013.180. Epub 2013 Oct 2.

PMID:
24084510
[PubMed - in process]
13.

[Clinical consequences of modernity].

Juliot L.

Soins Psychiatr. 2013 Sep-Oct;(288):42-4. French.

PMID:
24059149
[PubMed - indexed for MEDLINE]
14.

Video media-induced aggressiveness in children.

Cardwell MS.

South Med J. 2013 Sep;106(9):513-7. doi: 10.1097/SMJ.0b013e3182a5eef4. Review.

PMID:
24002556
[PubMed - indexed for MEDLINE]
15.

Video game violence use among "vulnerable" populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.

Ferguson CJ, Olson CK.

J Youth Adolesc. 2014 Jan;43(1):127-36. doi: 10.1007/s10964-013-9986-5. Epub 2013 Aug 24.

PMID:
23975351
[PubMed - in process]
16.

Wham, sock, kapow! Can Batman defeat his biggest foe yet and combat mental health discrimination? An exploration of the video games industry and its potential for health promotion.

Morris G, Forrest R.

J Psychiatr Ment Health Nurs. 2013 Oct;20(8):752-60. doi: 10.1111/jpm.12055. No abstract available.

PMID:
23964592
[PubMed - indexed for MEDLINE]
17.

Effects of playing video games on perceptions of one's humanity.

Greitemeyer T.

J Soc Psychol. 2013 Jul-Aug;153(4):499-514.

PMID:
23951954
[PubMed - indexed for MEDLINE]
18.

What Hispanic parents do to encourage and discourage 3-5 year old children to be active: a qualitative study using nominal group technique.

O'Connor TM, Cerin E, Hughes SO, Robles J, Thompson D, Baranowski T, Lee RE, Nicklas T, Shewchuk RM.

Int J Behav Nutr Phys Act. 2013 Aug 6;10:93. doi: 10.1186/1479-5868-10-93.

PMID:
23919301
[PubMed - indexed for MEDLINE]
Free PMC Article
19.

Superman vs. BAD man? The effects of empathy and game character in violent video games.

Happ C, Melzer A, Steffgen G.

Cyberpsychol Behav Soc Netw. 2013 Oct;16(10):774-8. doi: 10.1089/cyber.2012.0695. Epub 2013 Jun 7.

PMID:
23745616
[PubMed - indexed for MEDLINE]
20.

Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.

Gitter SA, Ewell PJ, Guadagno RE, Stillman TF, Baumeister RF.

Aggress Behav. 2013 Sep-Oct;39(5):346-54. doi: 10.1002/ab.21487. Epub 2013 May 6.

PMID:
23650097
[PubMed - indexed for MEDLINE]

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