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Results: 1 to 20 of 234

1.

Violent video games and delinquent behavior in adolescents: A risk factor perspective.

Exelmans L, Custers K, Van den Bulck J.

Aggress Behav. 2015 Mar 2. doi: 10.1002/ab.21587. [Epub ahead of print]

PMID:
25732796
[PubMed - as supplied by publisher]
2.

Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance: A Cultivation Perspective.

Fox J, Potocki B.

J Interpers Violence. 2015 Feb 12. pii: 0886260515570747. [Epub ahead of print]

PMID:
25681166
[PubMed - as supplied by publisher]
3.

Violence and cardiovascular health: a systematic review.

Suglia SF, Sapra KJ, Koenen KC.

Am J Prev Med. 2015 Feb;48(2):205-12. doi: 10.1016/j.amepre.2014.09.013.

PMID:
25599905
[PubMed - in process]
4.

Playing violent video games and desensitization to violence.

Brockmyer JF.

Child Adolesc Psychiatr Clin N Am. 2015 Jan;24(1):65-77. doi: 10.1016/j.chc.2014.08.001. Epub 2014 Oct 3.

PMID:
25455576
[PubMed - in process]
5.

Media violence exposure and physical aggression in fifth-grade children.

Coker TR, Elliott MN, Schwebel DC, Windle M, Toomey SL, Tortolero SR, Hertz MF, Peskin MF, Schuster MA.

Acad Pediatr. 2015 Jan-Feb;15(1):82-8. doi: 10.1016/j.acap.2014.09.008. Epub 2014 Nov 8.

PMID:
25441652
[PubMed - in process]
6.

Comparing the effects of real versus simulated violence on dream imagery.

Dale A, Murkar A, Miller N, Black J.

Cyberpsychol Behav Soc Netw. 2014 Aug;17(8):536-41. doi: 10.1089/cyber.2013.0494.

PMID:
25080012
[PubMed - indexed for MEDLINE]
7.

Daily violent video game playing and depression in preadolescent youth.

Tortolero SR, Peskin MF, Baumler ER, Cuccaro PM, Elliott MN, Davies SL, Lewis TH, Banspach SW, Kanouse DE, Schuster MA.

Cyberpsychol Behav Soc Netw. 2014 Sep;17(9):609-15. doi: 10.1089/cyber.2014.0091. Epub 2014 Jul 9.

PMID:
25007237
[PubMed - in process]
8.

Youth risk behavior surveillance--United States, 2013.

Kann L, Kinchen S, Shanklin SL, Flint KH, Kawkins J, Harris WA, Lowry R, Olsen EO, McManus T, Chyen D, Whittle L, Taylor E, Demissie Z, Brener N, Thornton J, Moore J, Zaza S; Centers for Disease Control and Prevention (CDC).

MMWR Surveill Summ. 2014 Jun 13;63 Suppl 4:1-168. Erratum in: MMWR Morb Wkly Rep. 2014 Jul 4;63(26):576.

PMID:
24918634
[PubMed - indexed for MEDLINE]
Free Article
9.

Applying risk and resilience models to predicting the effects of media violence on development.

Prot S, Gentile DA.

Adv Child Dev Behav. 2014;46:215-44. Review.

PMID:
24851351
[PubMed - indexed for MEDLINE]
10.

I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.

Greitemeyer T.

PLoS One. 2014 Apr 10;9(4):e93440. doi: 10.1371/journal.pone.0093440. eCollection 2014.

PMID:
24722467
[PubMed - indexed for MEDLINE]
Free PMC Article
11.

Protective effects of parental monitoring of children's media use: a prospective study.

Gentile DA, Reimer RA, Nathanson AI, Walsh DA, Eisenmann JC.

JAMA Pediatr. 2014 May;168(5):479-84. doi: 10.1001/jamapediatrics.2014.146.

PMID:
24686493
[PubMed - indexed for MEDLINE]
12.

Mediators and moderators of long-term effects of violent video games on aggressive behavior: practice, thinking, and action.

Gentile DA, Li D, Khoo A, Prot S, Anderson CA.

JAMA Pediatr. 2014 May;168(5):450-7. doi: 10.1001/jamapediatrics.2014.63.

PMID:
24663396
[PubMed - indexed for MEDLINE]
13.

Insecure lives: zombies, global health, and the totalitarianism of generalization.

Pokornowski S.

Lit Med. 2013 Fall;31(2):216-34. No abstract available.

PMID:
24620649
[PubMed - indexed for MEDLINE]
14.

Imaging's insights into human violence.

Church EJ.

Radiol Technol. 2014 Mar-Apr;85(4):417-41; quiz 442-4. Review.

PMID:
24614436
[PubMed - indexed for MEDLINE]
15.

Action game experimental evidence for effects on aggression and visuospatial cognition: similarities, differences, and one rather foolish question.

Ferguson CJ.

Front Psychol. 2014 Feb 7;5:88. doi: 10.3389/fpsyg.2014.00088. eCollection 2014. No abstract available.

PMID:
24570673
[PubMed]
Free PMC Article
16.

Emile, or on devastation: when virtual boundlessness meets inner emptiness.

Werbart A.

Psychoanal Q. 2014 Jan;83(1):71-96. doi: 10.1002/j.2167-4086.2014.00077.x.

PMID:
24470365
[PubMed - indexed for MEDLINE]
17.

Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

Ybarra ML, Huesmann LR, Korchmaros JD, Reisner SL.

Aggress Behav. 2014 Jul-Aug;40(4):345-58. doi: 10.1002/ab.21526. Epub 2014 Jan 24.

PMID:
24464267
[PubMed - indexed for MEDLINE]
18.

Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.

Greitemeyer T, Mügge DO.

Pers Soc Psychol Bull. 2014 May;40(5):578-89. doi: 10.1177/0146167213520459. Epub 2014 Jan 23. Review.

PMID:
24458215
[PubMed - indexed for MEDLINE]
19.

Video gaming and sexual violence: rethinking forensic nursing in a digital age.

Mercer D, Parkinson D.

J Forensic Nurs. 2014 Jan-Mar;10(1):27-35. doi: 10.1097/JFN.0000000000000017.

PMID:
24434946
[PubMed - indexed for MEDLINE]
20.

Assessment of active play, inactivity and perceived barriers in an inner city neighborhood.

Kottyan G, Kottyan L, Edwards NM, Unaka NI.

J Community Health. 2014 Jun;39(3):538-44. doi: 10.1007/s10900-013-9794-6.

PMID:
24306236
[PubMed - indexed for MEDLINE]
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