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Items: 1 to 20 of 264

1.

Youth Risk Behavior Surveillance - United States, 2015.

Kann L, McManus T, Harris WA, Shanklin SL, Flint KH, Hawkins J, Queen B, Lowry R, Olsen EO, Chyen D, Whittle L, Thornton J, Lim C, Yamakawa Y, Brener N, Zaza S.

MMWR Surveill Summ. 2016 Jun 10;65(6):1-174. doi: 10.15585/mmwr.ss6506a1.

PMID:
27280474
2.

Counter striking psychosis: Commercial video games as potential treatment in schizophrenia? A systematic review of neuroimaging studies.

Suenderhauf C, Walter A, Lenz C, Lang UE, Borgwardt S.

Neurosci Biobehav Rev. 2016 Apr 16;68:20-36. doi: 10.1016/j.neubiorev.2016.03.018. [Epub ahead of print] Review.

PMID:
27090742
3.

Excessive users of violent video games do not show emotional desensitization: an fMRI study.

Szycik GR, Mohammadi B, Hake M, Kneer J, Samii A, Münte TF, Te Wildt BT.

Brain Imaging Behav. 2016 Apr 16. [Epub ahead of print]

PMID:
27086318
4.

Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims.

Gabbiadini A, Riva P, Andrighetto L, Volpato C, Bushman BJ.

PLoS One. 2016 Apr 13;11(4):e0152121. doi: 10.1371/journal.pone.0152121. eCollection 2016.

5.

Violence-related content in video game may lead to functional connectivity changes in brain networks as revealed by fMRI-ICA in young men.

Zvyagintsev M, Klasen M, Weber R, Sarkheil P, Esposito F, Mathiak KA, Schwenzer M, Mathiak K.

Neuroscience. 2016 Apr 21;320:247-58. doi: 10.1016/j.neuroscience.2016.01.056. Epub 2016 Feb 8.

PMID:
26855192
6.

Prospective Investigation of Video Game Use in Children and Subsequent Conduct Disorder and Depression Using Data from the Avon Longitudinal Study of Parents and Children.

Etchells PJ, Gage SH, Rutherford AD, Munafò MR.

PLoS One. 2016 Jan 28;11(1):e0147732. doi: 10.1371/journal.pone.0147732. eCollection 2016.

7.

The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender.

Mitchell SM, Jahn DR, Guidry ET, Cukrowicz KC.

Cyberpsychol Behav Soc Netw. 2015 Dec;18(12):757-62. doi: 10.1089/cyber.2015.0171.

PMID:
26652675
8.

Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game.

Jung Y, Park N, Lee KM.

Cyberpsychol Behav Soc Netw. 2015 Dec;18(12):711-7. doi: 10.1089/cyber.2014.0648. Epub 2015 Nov 20.

PMID:
26587734
9.

Violent Fantasies in Young Men With Autism Spectrum Disorders: Dangerous or Miserable Misfits? Duty to Protect Whom?

Palermo MT, Bogaerts S.

Int J Offender Ther Comp Criminol. 2015 Oct 28. pii: 0306624X15612719. [Epub ahead of print]

PMID:
26510628
10.
11.

What Is a Good Skeptic to Do? The Case for Skepticism in the Media Violence Discussion.

Gentile DA.

Perspect Psychol Sci. 2015 Sep;10(5):674-6. doi: 10.1177/1745691615592238.

PMID:
26386005
12.

Finding the Middle Ground in Violent Video Game Research: Lessons From Ferguson (2015).

Markey PM.

Perspect Psychol Sci. 2015 Sep;10(5):667-70. doi: 10.1177/1745691615592236.

PMID:
26386003
13.

Violent video game players and non-players differ on facial emotion recognition.

Diaz RL, Wong U, Hodgins DC, Chiu CG, Goghari VM.

Aggress Behav. 2016 Jan-Feb;42(1):16-28. doi: 10.1002/ab.21602. Epub 2015 Aug 24.

PMID:
26299393
14.

Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression.

Sauer JD, Drummond A, Nova N.

J Exp Psychol Appl. 2015 Sep;21(3):205-14. doi: 10.1037/xap0000050. Epub 2015 Jun 29.

PMID:
26121373
15.

Postmodern Stress Disorder (PMSD): A Possible New Disorder.

Eiser AR.

Am J Med. 2015 Nov;128(11):1178-81. doi: 10.1016/j.amjmed.2015.04.039. Epub 2015 May 30. Review.

PMID:
26031889
16.

Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.

Ferguson CJ, Trigani B, Pilato S, Miller S, Foley K, Barr H.

Psychiatr Q. 2016 Mar;87(1):49-56. doi: 10.1007/s11126-015-9361-7.

PMID:
25896582
17.

[The role of experience in the neurology of facial expression of emotions].

Gordillo F, Pérez MA, Arana JM, Mestas L, López RM.

Rev Neurol. 2015 Apr 1;60(7):316-20. Review. Spanish.

18.

Moral license in video games: when being right can mean doing wrong.

Ellithorpe ME, Cruz C, Velez JA, Ewoldsen DR, Bogert AK.

Cyberpsychol Behav Soc Netw. 2015 Apr;18(4):203-7. doi: 10.1089/cyber.2014.0599. Epub 2015 Mar 24.

PMID:
25803312
19.

Violent video games and delinquent behavior in adolescents: A risk factor perspective.

Exelmans L, Custers K, Van den Bulck J.

Aggress Behav. 2015 Mar 2. doi: 10.1002/ab.21587. [Epub ahead of print]

PMID:
25732796
20.

Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance: A Cultivation Perspective.

Fox J, Potocki B.

J Interpers Violence. 2016 Jun;31(10):1912-31. doi: 10.1177/0886260515570747. Epub 2015 Feb 12.

PMID:
25681166
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