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Items: 18

1.

Trends in telemedicine use in addiction treatment.

Molfenter T, Boyle M, Holloway D, Zwick J.

Addict Sci Clin Pract. 2015 May 28;10:14. doi: 10.1186/s13722-015-0035-4.

2.

A Feasibility Study of Virtual Reality-Based Coping Skills Training for Nicotine Dependence.

Bordnick PS, Traylor AC, Carter BL, Graap KM.

Res Soc Work Pract. 2012 May;22(3):293-300.

3.

Withdrawal Symptoms and Nicotine Dependence Severity Predict Virtual Reality Craving in Cigarette-Deprived Smokers.

Thompson-Lake DG, Cooper KN, Mahoney JJ 3rd, Bordnick PS, Salas R, Kosten TR, Dani JA, De La Garza R 2nd.

Nicotine Tob Res. 2015 Jul;17(7):796-802. doi: 10.1093/ntr/ntu245. Epub 2014 Dec 4.

PMID:
25475087
4.

The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders.

Hone-Blanchet A, Wensing T, Fecteau S.

Front Hum Neurosci. 2014 Oct 17;8:844. doi: 10.3389/fnhum.2014.00844. eCollection 2014. Review.

5.

VIRTUAL REALITY CUE EXPOSURE THERAPY FOR THE TREATMENT OF TOBACCO DEPENDENCE.

Culbertson CS, Shulenberger S, De La Garza R, Newton TF, Brody AL.

J Cyber Ther Rehabil. 2012 Spring;5(1):57-64.

6.

Feasibility of Using Virtual Reality to Assess Nicotine Cue Reactivity During Treatment.

Kaganoff E, Bordnick PS, Carter BL.

Res Soc Work Pract. 2012 Mar 1;22(2):159-165.

7.

Effects of systematic cue exposure through virtual reality on cigarette craving.

Pericot-Valverde I, Secades-Villa R, Gutiérrez-Maldonado J, García-Rodríguez O.

Nicotine Tob Res. 2014 Nov;16(11):1470-7. doi: 10.1093/ntr/ntu104. Epub 2014 Jun 23.

8.

Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges.

Krebs P, Burkhalter JE, Snow B, Fiske J, Ostroff JS.

JMIR Res Protoc. 2013 Sep 11;2(2):e35. doi: 10.2196/resprot.2416.

9.

Using avatars to model weight loss behaviors: participant attitudes and technology development.

Napolitano MA, Hayes S, Russo G, Muresu D, Giordano A, Foster GD.

J Diabetes Sci Technol. 2013 Jul 1;7(4):1057-65.

10.

Behavioral economic analysis of cue-elicited craving for tobacco: a virtual reality study.

Acker J, MacKillop J.

Nicotine Tob Res. 2013 Aug;15(8):1409-16. doi: 10.1093/ntr/nts341. Epub 2013 Jan 15.

11.

Effects of D-cycloserine on cue-induced craving and cigarette smoking among concurrent cocaine- and nicotine-dependent volunteers.

Yoon JH, Newton TF, Haile CN, Bordnick PS, Fintzy RE, Culbertson C, Mahoney JJ 3rd, Hawkins RY, Labounty KR, Ross EL, Aziziyeh AI, De La Garza R 2nd.

Addict Behav. 2013 Feb;38(2):1518-26. doi: 10.1016/j.addbeh.2012.03.022. Epub 2012 Mar 26.

12.

What virtual reality research in addictions can tell us about the future of obesity assessment and treatment.

Bordnick PS, Carter BL, Traylor AC.

J Diabetes Sci Technol. 2011 Mar 1;5(2):265-71. Review.

13.

Cue reactivity in virtual reality: the role of context.

Paris MM, Carter BL, Traylor AC, Bordnick PS, Day SX, Armsworth MW, Cinciripini PM.

Addict Behav. 2011 Jul;36(7):696-9. doi: 10.1016/j.addbeh.2011.01.029. Epub 2011 Jan 26.

14.

Methamphetamine craving induced in an online virtual reality environment.

Culbertson C, Nicolas S, Zaharovits I, London ED, De La Garza R 2nd, Brody AL, Newton TF.

Pharmacol Biochem Behav. 2010 Oct;96(4):454-60. doi: 10.1016/j.pbb.2010.07.005. Epub 2010 Jul 17.

15.
16.

Reactivity to cannabis cues in virtual reality environments.

Bordnick PS, Copp HL, Traylor A, Graap KM, Carter BL, Walton A, Ferrer M.

J Psychoactive Drugs. 2009 Jun;41(2):105-12.

17.

Using virtual reality to assess young adult smokers' attention to cues.

Traylor AC, Bordnick PS, Carter BL.

Cyberpsychol Behav. 2009 Aug;12(4):373-8. doi: 10.1089/cpb.2009.0070.

18.

Location and longing: the nicotine craving experience in virtual reality.

Carter BL, Bordnick P, Traylor A, Day SX, Paris M.

Drug Alcohol Depend. 2008 May 1;95(1-2):73-80. doi: 10.1016/j.drugalcdep.2007.12.010. Epub 2008 Feb 19.

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