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Results: 1 to 20 of 116

Similar articles for PubMed (Select 24761322)

1.
2.

Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.

Lyons EJ.

Games Health J. 2015 Feb;4(1):12-8. doi: 10.1089/g4h.2014.0072. Epub 2014 Oct 20.

PMID:
26181675
3.

Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity.

Baranowski T, Maddison R, Maloney A, Medina E Jr, Simons M.

Games Health J. 2014 Apr;3(2):72-8. doi: 10.1089/g4h.2014.0018.

PMID:
26196047
4.

Autonomy supportive environments and mastery as basic factors to motivate physical activity in children: a controlled laboratory study.

Roemmich JN, Lambiase Ms MJ, McCarthy TF, Feda DM, Kozlowski KF.

Int J Behav Nutr Phys Act. 2012 Feb 21;9:16. doi: 10.1186/1479-5868-9-16.

5.

A pilot study of Wii Fit exergames to improve balance in older adults.

Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ.

J Geriatr Phys Ther. 2011 Oct-Dec;34(4):161-7. doi: 10.1519/JPT.0b013e3182191d98.

PMID:
22124415
6.

Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.

Staiano AE, Calvert SL.

Child Dev Perspect. 2011 Jun;5(2):93-98. Epub 2011 May 10.

7.

Designing for movement quality in exergames: lessons learned from observing senior citizens playing stepping games.

Skjæret N, Nawaz A, Ystmark K, Dahl Y, Helbostad JL, Svanæs D, Vereijken B.

Gerontology. 2015;61(2):186-94. doi: 10.1159/000365755. Epub 2014 Nov 13.

PMID:
25402845
8.

The promise of exergames as tools to measure physical health.

Staiano AE, Calvert SL.

Entertain Comput. 2011 Jan 1;2(1):17-21.

9.

Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.

Flynn RM, Richert RA, Staiano AE, Wartella E, Calvert SL.

J Educ Develop Psychol. 2014;4(1):209-225.

10.

Videogame Mechanics in Games for Health.

Baranowski MT, Lieberman PD, Buday R, Peng W, Zimmerli L, Wiederhold B, Kato PM.

Games Health J. 2013 Aug;2(4):194-204. doi: 10.1089/g4h.2013.0617.

PMID:
26192223
11.

Erratum.

[No authors listed]

Mult Scler. 2015 Jun 3. pii: 1352458515585718. [Epub ahead of print]

PMID:
26041800
12.

Evaluating physical and perceptual responses to exergames in Chinese children.

Lau PW, Liang Y, Lau EY, Choi CR, Kim CG, Shin MS.

Int J Environ Res Public Health. 2015 Apr 13;12(4):4018-30. doi: 10.3390/ijerph120404018.

13.

Usability and acceptability of balance exergames in older adults: A scoping review.

Nawaz A, Skjæret N, Helbostad JL, Vereijken B, Boulton E, Svanaes D.

Health Informatics J. 2015 Aug 23. pii: 1460458215598638. [Epub ahead of print]

PMID:
26303810
14.

Motivating effects of cooperative exergame play for overweight and obese adolescents.

Staiano AE, Abraham AA, Calvert SL.

J Diabetes Sci Technol. 2012 Jul 1;6(4):812-9.

15.

Active video games and physical activity recommendations: a comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat.

Mellecker RR, McManus AM.

J Sci Med Sport. 2014 May;17(3):288-92. doi: 10.1016/j.jsams.2013.05.008. Epub 2013 Jun 15.

PMID:
23777842
16.

Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.

Lyons EJ, Tate DF, Komoski SE, Carr PM, Ward DS.

J Diabetes Sci Technol. 2012 Jul 1;6(4):839-48.

17.
18.

Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Staiano AE, Calvert SL.

Cyberpsychology (Brno). 2011 Jul 1;5(1). pii: 4.

19.

Engagement, enjoyment, and energy expenditure during active video game play.

Lyons EJ, Tate DF, Ward DS, Ribisl KM, Bowling JM, Kalyanaraman S.

Health Psychol. 2014 Feb;33(2):174-81. doi: 10.1037/a0031947. Epub 2013 Mar 25.

20.

Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Marker AM, Staiano AE.

Games Health J. 2015 Feb;4(1):25-30. doi: 10.1089/g4h.2014.0066. Epub 2014 Oct 17.

PMID:
26181677
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