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Similar articles for PubMed (Select 24335350)

1.

Long-term relations among prosocial-media use, empathy, and prosocial behavior.

Prot S, Gentile DA, Anderson CA, Suzuki K, Swing E, Lim KM, Horiuchi Y, Jelic M, Krahé B, Liuqing W, Liau AK, Khoo A, Petrescu PD, Sakamoto A, Tajima S, Toma RA, Warburton W, Zhang X, Lam BC.

Psychol Sci. 2014 Feb;25(2):358-68. doi: 10.1177/0956797613503854. Epub 2013 Dec 11.

PMID:
24335350
2.

The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.

Gentile DA, Anderson CA, Yukawa S, Ihori N, Saleem M, Ming LK, Shibuya A, Liau AK, Khoo A, Bushman BJ, Rowell Huesmann L, Sakamoto A.

Pers Soc Psychol Bull. 2009 Jun;35(6):752-63. doi: 10.1177/0146167209333045. Epub 2009 Mar 25.

3.

Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Anderson CA, Shibuya A, Ihori N, Swing EL, Bushman BJ, Sakamoto A, Rothstein HR, Saleem M.

Psychol Bull. 2010 Mar;136(2):151-73. doi: 10.1037/a0018251. Review.

PMID:
20192553
4.

Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Fraser AM, Padilla-Walker LM, Coyne SM, Nelson LJ, Stockdale LA.

J Youth Adolesc. 2012 May;41(5):636-49. doi: 10.1007/s10964-012-9742-2.

PMID:
22302216
5.

Mediators and moderators of long-term effects of violent video games on aggressive behavior: practice, thinking, and action.

Gentile DA, Li D, Khoo A, Prot S, Anderson CA.

JAMA Pediatr. 2014 May;168(5):450-7. doi: 10.1001/jamapediatrics.2014.63.

PMID:
24663396
6.

Effects of songs with prosocial lyrics on prosocial behavior: further evidence and a mediating mechanism.

Greitemeyer T.

Pers Soc Psychol Bull. 2009 Nov;35(11):1500-11. doi: 10.1177/0146167209341648. Epub 2009 Jul 31.

PMID:
19648562
7.

Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.

Greitemeyer T, Mügge DO.

Pers Soc Psychol Bull. 2014 May;40(5):578-89. doi: 10.1177/0146167213520459. Epub 2014 Jan 23. Review.

PMID:
24458215
8.

Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.

Gitter SA, Ewell PJ, Guadagno RE, Stillman TF, Baumeister RF.

Aggress Behav. 2013 Sep-Oct;39(5):346-54. doi: 10.1002/ab.21487. Epub 2013 May 6.

PMID:
23650097
9.

Grand Theft Auto IV comes to Singapore: effects of repeated exposure to violent video games on aggression.

Teng SK, Chong GY, Siew AS, Skoric MM.

Cyberpsychol Behav Soc Netw. 2011 Oct;14(10):597-602. doi: 10.1089/cyber.2010.0115. Epub 2011 Mar 7.

PMID:
21381967
10.

Playing prosocial video games increases the accessibility of prosocial thoughts.

Greitemeyer T, Osswald S.

J Soc Psychol. 2011 Mar-Apr;151(2):121-8. doi: 10.1080/00224540903365588.

PMID:
21476457
11.

Playing violent video games increases intergroup bias.

Greitemeyer T.

Pers Soc Psychol Bull. 2014 Jan;40(1):70-8. doi: 10.1177/0146167213505872. Epub 2013 Oct 1.

PMID:
24085715
12.

[Violent video games and aggression: long-term impact and selection effects].

Staude-Müller F.

Prax Kinderpsychol Kinderpsychiatr. 2011;60(9):745-61. German.

PMID:
22242256
13.

Correlates and consequences of exposure to video game violence: hostile personality, empathy, and aggressive behavior.

Bartholow BD, Sestir MA, Davis EB.

Pers Soc Psychol Bull. 2005 Nov;31(11):1573-86.

PMID:
16207775
14.

Playing prosocial video games increases empathy and decreases schadenfreude.

Greitemeyer T, Osswald S, Brauer M.

Emotion. 2010 Dec;10(6):796-802. doi: 10.1037/a0020194.

PMID:
21171755
15.

Video game playing and its relations with aggressive and prosocial behaviour.

Wiegman O, van Schie EG.

Br J Soc Psychol. 1998 Sep;37 ( Pt 3):367-78.

PMID:
9738313
16.

Effects of prosocial video games on prosocial behavior.

Greitemeyer T, Osswald S.

J Pers Soc Psychol. 2010 Feb;98(2):211-21. doi: 10.1037/a0016997.

PMID:
20085396
17.

Superman vs. BAD man? The effects of empathy and game character in violent video games.

Happ C, Melzer A, Steffgen G.

Cyberpsychol Behav Soc Netw. 2013 Oct;16(10):774-8. doi: 10.1089/cyber.2012.0695. Epub 2013 Jun 7.

PMID:
23745616
18.

Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.

Saleem M, Anderson CA, Gentile DA.

Aggress Behav. 2012 Jul;38(4):281-7. doi: 10.1002/ab.21428.

PMID:
25363697
19.

Links between self-reported media violence exposure and teacher ratings of aggression and prosocial behavior among German adolescents.

Krahé B, Möller I.

J Adolesc. 2011 Apr;34(2):279-87. doi: 10.1016/j.adolescence.2010.05.003. Epub 2010 Jun 3.

PMID:
20627370
20.

Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Tear MJ, Nielsen M.

PLoS One. 2013 Jul 3;8(7):e68382. doi: 10.1371/journal.pone.0068382. Print 2013.

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