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Items: 1 to 20 of 215

1.

Nintendo Wii video-gaming ability predicts laparoscopic skill.

Badurdeen S, Abdul-Samad O, Story G, Wilson C, Down S, Harris A.

Surg Endosc. 2010 Aug;24(8):1824-8. doi: 10.1007/s00464-009-0862-z. Epub 2010 Jan 28.

PMID:
20108147
2.

The impact of video games on training surgeons in the 21st century.

Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R.

Arch Surg. 2007 Feb;142(2):181-6; discusssion 186.

PMID:
17309970
3.

Design, development, and validation of a take-home simulator for fundamental laparoscopic skills: using Nintendo Wii for surgical training.

Bokhari R, Bollman-McGregor J, Kahoi K, Smith M, Feinstein A, Ferrara J.

Am Surg. 2010 Jun;76(6):583-6.

PMID:
20583512
4.

Comparison of Nintendo Wii and PlayStation2 for enhancing laparoscopic skills.

Ju R, Chang PL, Buckley AP, Wang KC.

JSLS. 2012 Oct-Dec;16(4):612-8. doi: 10.4293/108680812X13462882737294.

5.

Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.

Middleton KK, Hamilton T, Tsai PC, Middleton DB, Falcone JL, Hamad G.

Surg Endosc. 2013 Nov;27(11):4224-31. doi: 10.1007/s00464-013-3027-z. Epub 2013 Jun 13.

PMID:
23760943
6.

Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents.

Adams BJ, Margaron F, Kaplan BJ.

J Surg Educ. 2012 Nov-Dec;69(6):714-7. doi: 10.1016/j.jsurg.2012.06.006.

PMID:
23111035
7.

Play to become a surgeon: impact of Nintendo Wii training on laparoscopic skills.

Giannotti D, Patrizi G, Di Rocco G, Vestri AR, Semproni CP, Fiengo L, Pontone S, Palazzini G, Redler A.

PLoS One. 2013;8(2):e57372. doi: 10.1371/journal.pone.0057372. Epub 2013 Feb 27.

8.

Psychomotor performance measured in a virtual environment correlates with technical skills in the operating room.

Kundhal PS, Grantcharov TP.

Surg Endosc. 2009 Mar;23(3):645-9. doi: 10.1007/s00464-008-0043-5. Epub 2008 Jul 12.

PMID:
18622548
9.

Measuring laparoscopic operative skill in a video trainer.

Black M, Gould JC.

Surg Endosc. 2006 Jul;20(7):1069-71. Epub 2006 May 26.

PMID:
16736307
10.

Psychomotor testing predicts rate of skill acquisition for proficiency-based laparoscopic skills training.

Stefanidis D, Korndorffer JR Jr, Black FW, Dunne JB, Sierra R, Touchard CL, Rice DA, Markert RJ, Kastl PR, Scott DJ.

Surgery. 2006 Aug;140(2):252-62.

PMID:
16904977
11.

Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Jalink MB, Goris J, Heineman E, Pierie JP, ten Cate Hoedemaker HO.

Surg Endosc. 2014 Feb;28(2):537-42. doi: 10.1007/s00464-013-3199-6. Epub 2013 Sep 6.

PMID:
24061627
12.

Impact of hand dominance, gender, and experience with computer games on performance in virtual reality laparoscopy.

Grantcharov TP, Bardram L, Funch-Jensen P, Rosenberg J.

Surg Endosc. 2003 Jul;17(7):1082-5. Epub 2003 May 6.

PMID:
12728373
13.

Training surgical skills using nonsurgical tasks--can Nintendo Wii™ improve surgical performance?

Boyle E, Kennedy AM, Traynor O, Hill AD.

J Surg Educ. 2011 Mar-Apr;68(2):148-54. doi: 10.1016/j.jsurg.2010.11.005. Epub 2011 Jan 13.

PMID:
21338974
14.

Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.

O'Donovan C, Hussey J.

Physiotherapy. 2012 Sep;98(3):205-10. doi: 10.1016/j.physio.2012.05.001. Epub 2012 Jul 13.

PMID:
22898576
15.

FLS simulator performance predicts intraoperative laparoscopic skill.

McCluney AL, Vassiliou MC, Kaneva PA, Cao J, Stanbridge DD, Feldman LS, Fried GM.

Surg Endosc. 2007 Nov;21(11):1991-5.

PMID:
17593434
16.

Video gaming in children improves performance on a virtual reality trainer but does not yet make a laparoscopic surgeon.

Rosenthal R, Geuss S, Dell-Kuster S, Schäfer J, Hahnloser D, Demartines N.

Surg Innov. 2011 Jun;18(2):160-70. doi: 10.1177/1553350610392064. Epub 2011 Jan 18.

PMID:
21245068
17.

The role of haptic feedback in laparoscopic simulation training.

Panait L, Akkary E, Bell RL, Roberts KE, Dudrick SJ, Duffy AJ.

J Surg Res. 2009 Oct;156(2):312-6. doi: 10.1016/j.jss.2009.04.018. Epub 2009 May 14.

PMID:
19631336
18.

Time-efficient laparoscopic skills assessment using an augmented-reality simulator.

Oostema JA, Abdel MP, Gould JC.

Surg Endosc. 2008 Dec;22(12):2621-4. doi: 10.1007/s00464-008-9844-9. Epub 2008 Mar 18.

PMID:
18347859
19.

A "Wii" bit of fun: the effects of adding Nintendo Wii(®) Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.

Hsu JK, Thibodeau R, Wong SJ, Zukiwsky D, Cecile S, Walton DM.

Physiother Theory Pract. 2011 Apr;27(3):185-93. doi: 10.3109/09593985.2010.483267. Epub 2010 Aug 10.

PMID:
20698793
20.

The utilization of Nintendo® Wii™ during burn rehabilitation: a pilot study.

Yohannan SK, Tufaro PA, Hunter H, Orleman L, Palmatier S, Sang C, Gorga DI, Yurt RW.

J Burn Care Res. 2012 Jan-Feb;33(1):36-45. doi: 10.1097/BCR.0b013e318234d8ef.

PMID:
21979851
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