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Items: 1 to 20 of 165

1.

Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Peters CS, Malesky LA.

Cyberpsychol Behav. 2008 Aug;11(4):481-4. doi: 10.1089/cpb.2007.0140.

PMID:
18721098
2.

Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

Kuss DJ, Louws J, Wiers RW.

Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):480-5. doi: 10.1089/cyber.2012.0034.

PMID:
22974351
3.

Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Achab S, Nicolier M, Mauny F, Monnin J, Trojak B, Vandel P, Sechter D, Gorwood P, Haffen E.

BMC Psychiatry. 2011 Aug 26;11:144. doi: 10.1186/1471-244X-11-144.

4.

Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.

Zanetta Dauriat F, Zermatten A, Billieux J, Thorens G, Bondolfi G, Zullino D, Khazaal Y.

Eur Addict Res. 2011;17(4):185-9. doi: 10.1159/000326070. Epub 2011 Apr 14.

PMID:
21494046
5.

Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.

Dieter J, Hill H, Sell M, Reinhard I, Vollstädt-Klein S, Kiefer F, Mann K, Leménager T.

Behav Neurosci. 2015 Feb;129(1):8-17. doi: 10.1037/bne0000025. Epub 2014 Nov 24.

PMID:
25420125
6.

Massively multiplayer online role-playing games (MMORPG): association between its addiction, self-control and mental disorders among young people in Vietnam.

Son DT, Yasuoka J, Poudel KC, Otsuka K, Jimba M.

Int J Soc Psychiatry. 2013 Sep;59(6):570-7. doi: 10.1177/0020764012445861. Epub 2012 Jun 19.

PMID:
22718852
7.

Personality profiles associated with different motivations for playing World of Warcraft.

Graham LT, Gosling SD.

Cyberpsychol Behav Soc Netw. 2013 Mar;16(3):189-93. doi: 10.1089/cyber.2012.0090. Epub 2013 Feb 25.

PMID:
23438267
9.

Interaction with the game and motivation among players of massively multiplayer online role-playing games.

Fuster H, Carbonell X, Chamarro A, Oberst U.

Span J Psychol. 2013;16:E43. doi: 10.1017/sjp.2013.54.

PMID:
23866239
10.

Online gaming in the context of social anxiety.

Lee BW, Leeson PR.

Psychol Addict Behav. 2015 Jun;29(2):473-82. doi: 10.1037/adb0000070. Epub 2015 May 4.

PMID:
25938630
11.

Psychological predictors of problematic involvement in massively multiplayer online role-playing games: illustration in a sample of male cybercafé players.

Billieux J, Chanal J, Khazaal Y, Rochat L, Gay P, Zullino D, Van der Linden M.

Psychopathology. 2011;44(3):165-71. doi: 10.1159/000322525. Epub 2011 Mar 7.

PMID:
21372629
12.

Self-concept deficits in massively multiplayer online role-playing games addiction.

Leménager T, Gwodz A, Richter A, Reinhard I, Kämmerer N, Sell M, Mann K.

Eur Addict Res. 2013;19(5):227-34. doi: 10.1159/000345458. Epub 2013 Feb 15.

PMID:
23428827
13.

Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games.

Fuster H, Chamarro A, Carbonell X, Vallerand RJ.

Cyberpsychol Behav Soc Netw. 2014 May;17(5):292-7. doi: 10.1089/cyber.2013.0349. Epub 2014 Mar 10.

PMID:
24611801
14.

"I'm attached, and I'm a good guy/gal!": how character attachment influences pro- and anti-social motivations to play massively multiplayer online role-playing games.

Bowman ND, Schultheiss D, Schumann C.

Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):169-74. doi: 10.1089/cyber.2011.0311. Epub 2012 Feb 17.

PMID:
22339552
15.

The attitudes, feelings, and experiences of online gamers: a qualitative analysis.

Hussain Z, Griffiths MD.

Cyberpsychol Behav. 2009 Dec;12(6):747-53. doi: 10.1089/cpb.2009.0059.

PMID:
19788376
16.

Neurobiological correlates of physical self-concept and self-identification with avatars in addicted players of Massively Multiplayer Online Role-Playing Games (MMORPGs).

Leménager T, Dieter J, Hill H, Koopmann A, Reinhard I, Sell M, Kiefer F, Vollstädt-Klein S, Mann K.

Addict Behav. 2014 Dec;39(12):1789-97. doi: 10.1016/j.addbeh.2014.07.017. Epub 2014 Jul 18.

PMID:
25123348
17.

Exploring the links between personality traits and motivations to play online games.

Park J, Song Y, Teng CI.

Cyberpsychol Behav Soc Netw. 2011 Dec;14(12):747-51. doi: 10.1089/cyber.2010.0502. Epub 2011 Jul 22.

PMID:
21780935
18.

[Evaluation of the characteristics of addiction to online video games among adolescents and young adults].

Schmit S, Chauchard E, Chabrol H, Sejourne N.

Encephale. 2011 Jun;37(3):217-23. doi: 10.1016/j.encep.2010.06.006. Epub 2010 Aug 17. French.

PMID:
21703437
19.

Time distortion for expert and novice online game players.

Rau PL, Peng SY, Yang CC.

Cyberpsychol Behav. 2006 Aug;9(4):396-403.

PMID:
16901242
20.

Problematic video game use: estimated prevalence and associations with mental and physical health.

Mentzoni RA, Brunborg GS, Molde H, Myrseth H, Skouverøe KJ, Hetland J, Pallesen S.

Cyberpsychol Behav Soc Netw. 2011 Oct;14(10):591-6. doi: 10.1089/cyber.2010.0260. Epub 2011 Feb 22.

PMID:
21342010
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