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Results: 1 to 20 of 95

1.

Games with a scientific purpose.

Good BM, Su AI.

Genome Biol. 2011 Dec 28;12(12):135. doi: 10.1186/gb-2011-12-12-135.

PMID:
22204700
[PubMed - indexed for MEDLINE]
Free PMC Article
2.

Dizeez: an online game for human gene-disease annotation.

Loguercio S, Good BM, Su AI.

PLoS One. 2013 Aug 7;8(8):e71171. doi: 10.1371/journal.pone.0071171. eCollection 2013.

PMID:
23951102
[PubMed - indexed for MEDLINE]
Free PMC Article
3.

Algorithm discovery by protein folding game players.

Khatib F, Cooper S, Tyka MD, Xu K, Makedon I, Popovic Z, Baker D, Players F.

Proc Natl Acad Sci U S A. 2011 Nov 22;108(47):18949-53. doi: 10.1073/pnas.1115898108. Epub 2011 Nov 7.

PMID:
22065763
[PubMed - indexed for MEDLINE]
Free PMC Article
4.

Predicting protein structures with a multiplayer online game.

Cooper S, Khatib F, Treuille A, Barbero J, Lee J, Beenen M, Leaver-Fay A, Baker D, Popović Z, Players F.

Nature. 2010 Aug 5;466(7307):756-60. doi: 10.1038/nature09304.

PMID:
20686574
[PubMed - indexed for MEDLINE]
Free PMC Article
5.

Gender differences and the effect of contextual features on game enjoyment and responses.

Lin SF.

Cyberpsychol Behav Soc Netw. 2010 Oct;13(5):533-7. doi: 10.1089/cyber.2009.0293. Epub 2010 Mar 31.

PMID:
20950177
[PubMed - indexed for MEDLINE]
6.

The impact of video games on training surgeons in the 21st century.

Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R.

Arch Surg. 2007 Feb;142(2):181-6; discusssion 186.

PMID:
17309970
[PubMed - indexed for MEDLINE]
7.

Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment.

Kwak D, Kam A, Becerra D, Zhou Q, Hops A, Zarour E, Kam A, Sarmenta L, Blanchette M, Waldispühl J.

Genome Biol. 2013;14(10):R116.

PMID:
24148814
[PubMed - indexed for MEDLINE]
Free PMC Article
8.

Video games: good, bad, or other?

Prot S, McDonald KA, Anderson CA, Gentile DA.

Pediatr Clin North Am. 2012 Jun;59(3):647-58, viii. doi: 10.1016/j.pcl.2012.03.016.

PMID:
22643171
[PubMed - indexed for MEDLINE]
9.

[Self-perception and life satisfaction in video game addiction in young adolescents (11-14 years old)].

Gaetan S, Bonnet A, Pedinielli JL.

Encephale. 2012 Dec;38(6):512-8. doi: 10.1016/j.encep.2012.04.003. Epub 2012 Jun 15. French.

PMID:
23200618
[PubMed - indexed for MEDLINE]
10.

Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment.

Limperos AM, Schmierbach MG, Kegerise AD, Dardis FE.

Cyberpsychol Behav Soc Netw. 2011 Jun;14(6):345-50. doi: 10.1089/cyber.2010.0146. Epub 2011 Jan 3.

PMID:
21198364
[PubMed - indexed for MEDLINE]
11.

Patterns of and motivations for concurrent use of video games and substances.

Ream GL, Elliott LC, Dunlap E.

Int J Environ Res Public Health. 2011 Oct;8(10):3999-4012. doi: 10.3390/ijerph8103999. Epub 2011 Oct 19.

PMID:
22073024
[PubMed - indexed for MEDLINE]
Free PMC Article
12.

The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Ferguson CJ.

Psychiatr Q. 2007 Dec;78(4):309-16.

PMID:
17914672
[PubMed - indexed for MEDLINE]
13.

Correlates of video games playing among adolescents in an Islamic country.

Allahverdipour H, Bazargan M, Farhadinasab A, Moeini B.

BMC Public Health. 2010 May 27;10:286. doi: 10.1186/1471-2458-10-286.

PMID:
20507610
[PubMed - indexed for MEDLINE]
Free PMC Article
14.

Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play.

Barlett CP, Harris RJ, Baldassaro R.

Aggress Behav. 2007 Nov-Dec;33(6):486-97.

PMID:
17694539
[PubMed - indexed for MEDLINE]
15.

Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play.

Van Mierlo J, Van den Bulck J.

J Adolesc. 2004 Feb;27(1):97-111.

PMID:
15013263
[PubMed - indexed for MEDLINE]
16.

Video game playing and its relations with aggressive and prosocial behaviour.

Wiegman O, van Schie EG.

Br J Soc Psychol. 1998 Sep;37 ( Pt 3):367-78.

PMID:
9738313
[PubMed - indexed for MEDLINE]
17.

Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior.

Ewoldsen DR, Eno CA, Okdie BM, Velez JA, Guadagno RE, DeCoster J.

Cyberpsychol Behav Soc Netw. 2012 May;15(5):277-80. doi: 10.1089/cyber.2011.0308. Epub 2012 Apr 10.

PMID:
22489544
[PubMed - indexed for MEDLINE]
18.

Exposure to violent video games increases automatic aggressiveness.

Uhlmann E, Swanson J.

J Adolesc. 2004 Feb;27(1):41-52.

PMID:
15013259
[PubMed - indexed for MEDLINE]
19.

"They may be pixels, but they're MY pixels:" developing a metric of character attachment in role-playing video games.

Lewis ML, Weber R, Bowman ND.

Cyberpsychol Behav. 2008 Aug;11(4):515-8. doi: 10.1089/cpb.2007.0137.

PMID:
18721102
[PubMed - indexed for MEDLINE]
20.

Video game genre as a predictor of problem use.

Elliott L, Golub A, Ream G, Dunlap E.

Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):155-61. doi: 10.1089/cyber.2011.0387. Epub 2012 Jan 13.

PMID:
22242785
[PubMed - indexed for MEDLINE]
Free PMC Article

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