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Items: 1 to 20 of 44

1.

Perceptual learning during action video game playing.

Green CS, Li R, Bavelier D.

Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30. Review.

2.

Using confidence intervals in within-subject designs.

Loftus GR, Masson ME.

Psychon Bull Rev. 1994 Dec;1(4):476-90. doi: 10.3758/BF03210951.

PMID:
24203555
3.

Learning, attentional control, and action video games.

Green CS, Bavelier D.

Curr Biol. 2012 Mar 20;22(6):R197-206. doi: 10.1016/j.cub.2012.02.012. Review.

4.

Action video game experience reduces the cost of switching tasks.

Cain MS, Landau AN, Shimamura AP.

Atten Percept Psychophys. 2012 May;74(4):641-7. doi: 10.3758/s13414-012-0284-1.

PMID:
22415446
5.

The effect of action video game experience on task-switching.

Green CS, Sugarman MA, Medford K, Klobusicky E, Daphne Bavelier.

Comput Human Behav. 2012 May;28(3):984-994.

6.

Improved top-down control reduces oculomotor capture: the case of action video game players.

Chisholm JD, Kingstone A.

Atten Percept Psychophys. 2012 Feb;74(2):257-62. doi: 10.3758/s13414-011-0253-0. Erratum in: Atten Percept Psychophys. 2012 Jul; 74(5):1074.

PMID:
22160821
7.

Neural bases of selective attention in action video game players.

Bavelier D, Achtman RL, Mani M, Föcker J.

Vision Res. 2012 May 15;61:132-43. doi: 10.1016/j.visres.2011.08.007. Epub 2011 Aug 16.

8.

DOOM'd to Switch: Superior Cognitive Flexibility in Players of First Person Shooter Games.

Colzato LS, van Leeuwen PJ, van den Wildenberg WP, Hommel B.

Front Psychol. 2010 Apr 21;1:8. doi: 10.3389/fpsyg.2010.00008. eCollection 2010.

9.

Neural basis of superior performance of action videogame players in an attention-demanding task.

Mishra J, Zinni M, Bavelier D, Hillyard SA.

J Neurosci. 2011 Jan 19;31(3):992-8. doi: 10.1523/JNEUROSCI.4834-10.2011.

10.

Reducing backward masking through action game training.

Li R, Polat U, Scalzo F, Bavelier D.

J Vis. 2010 Dec 29;10(14). pii: 33. doi: 10.1167/10.14.33.

PMID:
21191129
11.

Complex span tasks and hippocampal recruitment during working memory.

Faraco CC, Unsworth N, Langley J, Terry D, Li K, Zhang D, Liu T, Miller LS.

Neuroimage. 2011 Mar 15;55(2):773-87. doi: 10.1016/j.neuroimage.2010.12.033. Epub 2010 Dec 21.

PMID:
21182968
12.

Training cognitive control in older adults with the space fortress game: the role of training instructions and basic motor ability.

Blumen HM, Gopher D, Steinerman JR, Stern Y.

Front Aging Neurosci. 2010 Nov 11;2:145. doi: 10.3389/fnagi.2010.00145. eCollection 2010.

13.

Reduced attentional capture in action video game players.

Chisholm JD, Hickey C, Theeuwes J, Kingstone A.

Atten Percept Psychophys. 2010 Apr;72(3):667-71. doi: 10.3758/APP.72.3.667.

PMID:
20348573
14.

Training top-down attention improves performance on a triple-conjunction search task.

Baluch F, Itti L.

PLoS One. 2010 Feb 18;5(2):e9127. doi: 10.1371/journal.pone.0009127. Erratum in: PLoS One. 2010;5(3). doi: 10.1371/annotation/42360435-22f3-4185-a06b-3d7bbbd50352. Baluchg, Farhan [corrected to Baluch, Farhan].

15.

Cognitive control in media multitaskers.

Ophir E, Nass C, Wagner AD.

Proc Natl Acad Sci U S A. 2009 Sep 15;106(37):15583-7. doi: 10.1073/pnas.0903620106. Epub 2009 Aug 24.

16.

The development of attention skills in action video game players.

Dye MW, Green CS, Bavelier D.

Neuropsychologia. 2009 Jul;47(8-9):1780-9. doi: 10.1016/j.neuropsychologia.2009.02.002. Epub 2009 Feb 7.

17.

Enhancing the contrast sensitivity function through action video game training.

Li R, Polat U, Makous W, Bavelier D.

Nat Neurosci. 2009 May;12(5):549-51. doi: 10.1038/nn.2296. Epub 2009 Mar 29.

18.

The motivating role of violence in video games.

Przybylski AK, Ryan RM, Rigby CS.

Pers Soc Psychol Bull. 2009 Feb;35(2):243-59. doi: 10.1177/0146167208327216.

PMID:
19141627
19.

Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Basak C, Boot WR, Voss MW, Kramer AF.

Psychol Aging. 2008 Dec;23(4):765-77. doi: 10.1037/a0013494.

20.

The effects of video game playing on attention, memory, and executive control.

Boot WR, Kramer AF, Simons DJ, Fabiani M, Gratton G.

Acta Psychol (Amst). 2008 Nov;129(3):387-98. doi: 10.1016/j.actpsy.2008.09.005. Epub 2008 Oct 16.

PMID:
18929349
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